Thanks guys. I initially added a sound action to the click but it became quite annoying to have to click the button 3 times and still not going to the game. The collision poly is OK. The coding is a simple on object clicked??? Any more ideas???
Why do I have to click the start button several times on the start page ?
http://timesignature.co.uk/alphabet/index.html
Thanks mekonbekon, I was over complicating things as usual. I got it to work after your reply.
Thanks again.
How do I tell the program how many radioactive containers there are on the screen because they are destroyed when hitting the holding container.
http://timesignature.co.uk/files/test.capx
Is there any way to make an object solid whilst utilising the drag and drop and physics behaviours?
i.e drag and drop is the player which must not be able to move through another object. Is this not possible with C2?
Hi Pulstar, thanks for your answer. It is quite thought provoking. I have given up the idea for my game as it was really hurting my eyes to debug it. The project is now cancelled. It would be interesting to know how to act upon strings entered in C2 though...
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Is it possible to check entered text and then call a function depending on the wrong or right answer? Can anyone give an example?
scirra.com/forum/viewtopic.php
Thanks blackhornet!
Can anyone post a simple working example of an else statement. It would be a great help.
Cheers for the info folks, but I think the method suggested by randomly would work best! I will have a bit of a play around to see if I can get something similar! Don't hold your breath though...
Thanks randomly. I will give your idea a try!
I couldn't work it out - a capx would be great!
Does anyone have any ideas how I can simulate the action of a pinball plunger in a physics based environment???????
Member since 4 Oct, 2011