ultrafop's Recent Forum Activity

  • I really like the stone effect. I could see it being a pretty useful addition . Thanks as always for your phenomenal work!

    Some questions:

    Would we be able to alter the geometry, hue, or rotation (angle, and speed) of the stones?

    My fps was around 29, if this was finished I take it that this would improve?

  • Yeah, but you can modify the collision map for each of the sprites, when sprites are swapped, the maps you set up should be retained and allow for better collisions. Or are you referring to work you did in Spriter outside of pure animation (Spriter's own collision system)?

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  • Hey, I have a few suggestions, maybe they will help?

    1) Put all of that code under one "for each Biber" condition(and remove the "for each" from each newly created sub-condition, so it's not redundant)

    2) make sure you don't have redundant actions set up (you have 2 different sections set up for the "idle" animation, which may cause an issue)

    Otherwise, I'm with Sirvoid on posting a capx. Best of luck with your work!

  • You could use the browser's close action? Although I don't see why this would be necessary on a mobile platform (and I'm unsure it would work). As for making the resume button visible:

    On start of layout if (global variable) = 0, add 1

    if (global variable) =1, set resume button visible.

    You'll need to tie that variable in to a local storage setup so that it sets itself each time you load the game.

    Hope that helps!

  • I'm surprised at how much you were able to accomplish in such a short period of time! It looks pretty great. I'm super interested in how you got the water reflection to look so fantastic.

    Maybe I'm reading too much into it but did I see Elizabeth Bathory in there?

    Amazing artwork - totally blown away

  • That looks incredible!

    Nice work!

    +1 - very impressive!

  • Cool looking game! I love the color scheme you used . I voted you up. Best of luck!

  • Hey there,

    You'll want to set up some extra events for destroying the boomerang when it gets back but this is a basic mechanic for you to look at:

    https://www.dropbox.com/s/pupr797mu2nva ... .capx?dl=0

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    There are others but they're guilty pleasures lol

  • I'm sorry, would you mind clarifying what you mean by domain?

  • You could do this with sprites using different blends. Since there's bump mapping I wonder whether this is using a 3rd party plugin.

    I'd recommend looking at the flashlight and rain examples included with construct to develop something like this.

    Essentially though, you're using the flashlight to remove a dark overlay that's on top of the textured floor there. The blocks have a darker sprite that will have the angle set to the same angle as the flashlights, light (though this may only be the case if the light is overlapping the block, otherwise it may be set to the inverse of that angle so as not to cause issues when standing near a block and looking away from it...or perhaps just set to invisible when the flashlight doesn't overlap the blocks).

    Hope that helps!

    EDIT: Now I'm back home and I can share a file I came across on here some time ago. I don't remember who's this is (So feel free to reveal yourself, author):

    https://www.dropbox.com/s/5zvfru5fo221k ... .capx?dl=0

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ultrafop

Member since 26 Jul, 2015

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