ultrafop's Recent Forum Activity

  • Thanks HessamoddinS

  • I'm away from home( so I'm unable to launch C2 and double-check myself), but if you'd like the turrets to point at a different ImagePoint then I think you may want to make your own turret. You can have a sprite rotate toward a location and set that location to the Sprite's ImagePoint X and Y.

    For simplicities sake, you can give the sprite a LOS behavior and then, if it has LOS, Every X seconds it can spawn your bullet.

    Another idea is to continue using the turret behavior and have the bullet rotate or set it's angle toward the ImagePoint that you're looking to be fired upon.

    I think the best option is to design your own turret though.

  • Very cool looking title - love the artwork!

  • Thanks for the link Lancifer !

  • So I was looking at the release notes for the new version of Construct and it talks about Xbox One? Has anyone released C2 content on that platform? How do you go about that?

  • C-7 has a great implementation of this:

  • This weekend was Blood, and Doom 3: Resurrection ...not sure why I'm getting back into first person shooters but that's where I'm at lol.

  • Hey there,

    Scale Inner has it's limitations, unfortunately ( https://www.scirra.com/tutorials/73/sup ... age-1#h2a6 ). You may want to run an event on start of layout that checks for the window width and height, and scale your items accordingly. I don't have tons of experience at this point and certainly none on mobile platforms but maybe this can help (substituting the resolution parameters for the current window size): https://www.scirra.com/tutorials/1258/c ... resolution

    Hopefully this is helpful. Best of luck!

  • You could add the buttons into a family and then make it so that the action is triggered when that family of button is pressed.

  • Oh, that's a neat trick! I'll have to give it a shot! Thanks C-7 ! ...Still holding out hope though hahaha

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  • So I've been tinkering around in Construct but I've come to realize that having the option to toggle objects as selectable would be awesome addition (I conceptualize this as right clicking the object in the objects menu and having a toggle, though maybe there's a better way). I say this because I'm working on a title with a lot of overlapping material and I frequently need to move things around when I want to make small changes to the level. If I could just set certain objects as unclickable rather than entire layers, that would really be helpful. Is something like this possible Ashley ?

  • Sweeeeeet. This is really great; thanks for all your hard work!

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ultrafop

Member since 26 Jul, 2015

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