FredQ's Recent Forum Activity

  • Is there anyway to display banner ads by LeadBolt using sdk rather than going the html route and using iframe?

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  • Thanks. I bought the plugin this morning and am so far very happy with it, so thank you.

    Can I request that when you share to whatsapp it actually sends the message rather than just putting the text the box for the user to then send. This is to prevent users from editing their score before sending the message.

    As an example, see what happens when you share a video from YouTube to whatsapp, the message goes straight to send without user input.

  • Is there a way to post the canvas snapshot as the image when sharing to Facebook?

  • Can I just check, if I buy the plugin now at version 2, is there a system in place to allow me to download any future updates free of charge?

  • Thanks. I'd been thinking of adjusting the way the ball was shot so I think I'll go ahead and try an alternative method, see how it plays. Thanks, I appreciate the feedback.

  • Thanks guys! Problem solved. Much appreciated.

  • I have searched and cannot find a solution to this, so accept my apologies in advance if I've missed something obvious but anyway...

    I have a game where there are multiple instances of an object on screen. The object has different animations to represent the different stages of it's life span but should never be destroyed.

    So the animations are "life0", "life1", "life2", life3" etc

    What do I need to do so that:

    If all object instances are playing animation "life0" ---> action

    *edit*

    Just to clarify I have used: Object is playing "life0" but the action kicks in as soon as the first object hits "life0" but I need the action to only trigger once ALL objects are playing "life0".

  • Anybody?

  • Here is my latest creation. I would say the game is complete but will be adding more levels and have a few tweaks I plan to make to some levels for the next update.

    There are currently 24 levels but will be adding more eventually.

    https://play.google.com/store/apps/deta ... skid&hl=en

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • The update worked great for me. Thank you for your help!

  • I have only ever used crosswalk for Android so I don't have experience with anything else, sorry.

    I was just curious about the AdMob plugin and wanted to know if it was possible to create more than one instance within a project to allow for me to use both banner ads and interstitial ads within the same project.

  • I can only add one instance of AdMob to my game, is this a plugin limitation? Let me explain...

    I have 2 seperate Ad Unit ID's, one is for a banner ad that displays during gameplay and one is for a fullscreen ad that displays when the user exits the game. However, I can only add one unit ID into the plugin and for that reason can only use the banner ad in my game and not implement the second ad, which is the fullscreen on exit.

    I want to be able to add multiple instances of the AdMob plugin and assign each instance a different Ad Unit ID. Am I missing something?

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FredQ

Member since 3 Oct, 2011

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