NaSTy's Recent Forum Activity

  • goldentreee Thanks a lot for your explanation.

    Next week i will do some tests too using Ejecta.

    I hope that 0plus1 will continue to post other useful infos and also news about IAP feature :)

    Thanks ..

  • No news about on/off ugly splash screen and price for commercial?

    These questions have always remained mysterious!!

    For this reason also me pass to use Ejecta (every week one or more update/fix)

  • goldentreee very interesting infos.

    Thanks

    PS: but both systems no have any implementation of dynamic memory loading method? also CocoonJS?

  • Hi to all, hi Ashley,

    thanks for reply.

    Yes the problem is not the .zip generated by C2 but is in the CocoonJS generated file.

    Anyway after 24 hours i generated again exactly the same file and magically the .m4a files are inside the file too.

    Seems that the problem is a kind of cache system that generate again on server the file previously generated something like that.

    Anyway .. problem solved.

    Thanks too :)

  • Please 0plus1 continue to update this project.

    Have you news about the in-app plugin?

    Thanks see later ..

  • Hi to all,

    i'm trying to export on cocoonJs my early test game, but i'm having problem with audio.

    Before i export on cocoonJs i have re-import againg all the few SFX + one music in WAV format all in the "sounds" folder .. so, in this way, i have for each both .ogg and .m4a files.

    So i export to cocoonJs and build the game on the CocoonJS cloud service site.

    I receive the compiled file then and compile on mac using xcode.

    All ok .. but when i execute on my ipad the example is completely mute.

    I use a simple "Play" command of the music (but i try too to make a preload and play but the same mute effect).

    So i look inside the CocoonJs compiled package and i notice that the SFX and Music files inside are in .ogg format.

    But on mobile devices, the exported files should not be in m4a format?

    Please let me know about how i can solve that.

    Thanks a lot.

    (i'm using latest beta r129)

  • Hi,

    i'm NaSTy,

    very too late to introduce me ..

    anyway C2 is an AWESOME tool!

    :)

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  • Thanks a lot for this plugin rexrainbow !

  • Congrats 0plus1 very great job about wrapping!

  • Ops .. they are all pre-renderized! :) (they aren't particles systems)

    So need only resize (if needed) correct?

    Sorry for mistake <img src="smileys/smiley9.gif" border="0" align="middle" />

  • hi spongehammer,

    your particles effects are perfect for desktop games (PC/MAC) but how you suggest to recreate the same effects on mobile devices?

    For example: pre-renderize each effect and create then animations for each effect? (applying when appear in the game some alpha effect)?

    What you suggest?

    Thanks a lot ..

  • F***ING AWESOME!!

    Thanks for sharing!!!

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NaSTy

Member since 29 Sep, 2011

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