Smileh's Recent Forum Activity

  • So I am a beginner here and I am still toying around with C2 but I lurk the forums everytime.

    I can't avoid to say that I've been reading a lot of complains regarding exporting to mobile devices and I want to ask if it is this bad since I would like to work for some android or ios proyect in a near future.

    Would appreciate any feedback, thanks!

  • Hello! I am new to C2 and game dev in general. I have no experience whatsoever as an artist or programmer, just a driven passion for videogames. Allthough I have some graphic design background (corporate id, logos, etc.).

    I work full time 6 days a week and I live with my girlfriend so my time to learn is limited. I try to make the best out of it.

    As a learning experience I figured making my own characters will be extra work so I did an inspired league of legends platformer I am working on. Right now is a very early prototype with a few mechanics threw in there and some AI.

    Made all the sprites myself using graphicsgale and did the tilemap in photoshop. Background is just a filler from google.

  • So I took some of my free time off-work and everyday I made a little bit of my first game.

    I never tried to do any kind of characters/animation/sprites before, neither had any code experience. I am a first time for every single aspect.

    This is a prototype of the game I am currently working on as a learning experience where I have a few mechanics and AI thrown in there.

  • Hello!

    So since I got into C2 toying around making my own stuff from art to the game itself thanks to C2 my girlfriend who likes to draw wants to make her own game for fun and asked me to help her.

    She wants to make characters Dont Starve-like a little bit dark and sketchy kinda like Tim Burton.

    So I told her that she might have to do it in vectors and she knows nothing about that, she mainly uses paint tool sai and she's learning photoshop right now.

    Can she actually do sprites in Photoshop or does it need to be either vector or pixel art for C2? I know it can work, just wondering if is going to be an issue to use bitmaps.

    Thanks

  • Lovely looking game. Congrats and keep it up.

  • Regarding the way to handle vector art in tiles, I still need some help in here!

    If you spend the couple of dollars to get Pyxel edit before you get more accustomed to other software itll make you a better pixel artist in the long run, not to mention it'll save you a ton of time.

    I am trying to make the transition it's a very good program, but if you want a good simple freeware alternative I use GreenFish Icon Editor Pro greenfishsoftware.blogspot.com/2 ... r-pro.html

    It's quicker and easier to figure out than most programs, but it lacks a lot of features that you would want. I use it for everything, even when I have a legitimate copy of Photoshop CC.

    Alright I will give it a try thanks!

    I would say no, you don't need any special tilemap programs.

    Personally, I find tilemap software to be too limiting and just use Photoshop, which is something I'm more comfortable with. You could achieve very similar results with other programs, such as GIMP or Paint.NET, both of which are free.

    It might be easier to make one base tile (say 32x32px) which you would duplicate and use as starting point for the rest of your tiles. It's also best to draw all your tiles in the same sheet, instead of as separate images so you can compare as you go, but if they all use the same base tile this shouldn't be a problem.

    Most paint programs I know can set grids so you don't have to worry about misalignment, which is pretty much what tilemap programs do anyway.

    I hope that helps.

    That is exacly what I am doing right now. Thanks!

    If you're serious about becoming a Game Developer don't skimp out on the software, those are the tools that will enable you to create what you want. When I had $200 in the bank I still dropped the $169 or w/e for the C2 Liscense and it was the best call I ever made.

    Thanks. For sure I want to grab some licenses. Also checked out your game, looks great! You using spriter for the animations?

  • Smileh - using a tool like Pyxeedit.com allows you to make the tiles much quicker and test tiles against each other faster etc. So it saves you time in the long run. Then you just export it as one big tilemap as you were thinking and import it into construct as a tilemap, and physically draw the map layout using the tilemap in construct.

    I do that expect I make every tile individually on PS or whatever software you fancy.

    Regarding the vector graphics? You would need to apply my method, right?

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  • Smileh I probably won't have a demo for awhile. Between work and family, (had a second child born in Feb) I haven't had much time to put into the project. I started it about a year ago, but I can only put in about 5-10 hours a week at best.

    I gave a scirra.com/forum/adventure-game-prototype_p865577 brief overview of how I did the climbing on page 2. Again, sorry I can't do a proper tutorial because of limited free time. Hope that helps.

    Thanks keep it up. Waiting to hear more from you

  • This is by far my most favorite tool. very affordable as well.

    http://pyxeledit.com/

    Thats the one I've looked up into but... regarding my question, is it necesary?

    Because let's say I want to make my game with vector art or just simple drawings and I want to use tiles for my scenario?

  • So I'm slowly trying to get into game dev and such and I can't help to notice those tilemap editors software so I wonder what do people actually use?

    Is it worth using them? Do you guys actually use them?

    The way I figured to work for myself was to make each tile individually and then just group them in a png organized the way I want keeping the order I want. I just make each tile and check if they work good together, and once I am happy, they go the the tilemap.png and then that's what I import on C2.

    Is this a bad way to do tiles? Shall I be using a tile editor? If it really helps out I rather start now that I'm learning and get the good habits.

    Thanks

  • The example is the tutorial mentioned on the first post.

  • Smileh

    I confess I had problem in time to add up the costs, and the problems were due to large fees and taxes that would have to pay.

    I can say that 60% of the total value of the project was just to pay taxes from Kickstarter, Amazon, US Federal and Brazilian exchange rates. The 40% remaining, a small portion would also be designed to the rewards and ships for anywhere in the world.

    Awesome. Thanks for the chart. One following question, what do you exactly have to pay taxes for the proyect. The taxes you pay are for the benefits you make, but if you're not making any income and you don't know how much the game is gonna earn you from sales if released what do you exactly pay taxes for?

    For example I do have to pay taxes every month for being self-employed in Spain, which is around 200 euro. Doesn't matter if I make money or not, just for the shake of it and depending if my bar/shop/whateverIhave makes more or less money I have to pay every 3 months.

    Again, sorry for my ignorance, just want to learn the bussisness side, since is as much important as the develeopment itself. And sorry for my english.

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Smileh

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