Smileh's Recent Forum Activity

  • Hello.

    So I am going to start a project with my girlfriend, she's very good drawing and wants to learn doing it in a digital format. I am myself learning how to program in C2.

    We are going to use Spriter Pro to make our character animations and I want to start already the coding while she learns and makes the artwork and animations also, my problem is:

    Can I work with a placeholder for a scml import since I have to code based on the actual file? I mean if I used sprites I can just replace the sprite afterwards but with the spriter imports, can I do the same?

    Thanks

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  • Awesome work Ribis! If I may suggest something, you should maybe share the project in the scirra store for a small amount, would be a wonderful resource for newbies like me!

  • That looks nice, thanks for the info justifun

  • Hi guys

    So is there a tool to make tiles like pyxeledit but more like a bitmap program since I want them to be done with a tablet in a more artistic kinda of way. I know I can just make them individually in photoshop but is going to be a harsh work to make them match together.

    Anyone have any tips? Thanks

  • AllanR Yeah I've seen some of it, just wondering how to adapt it to C2.

    I guess I will just go for tiles but make a like 2-3 different ones for each corner/whatever so it gives some variety.

  • That's basically what I was asking, if that would be a posibility. I'm afraid using individual sprites for the ground might be an issue.

    You talk about Rayman, that's kinda a doubt I had, because it doesn't feel like tiles at all. But something like that is what I am aiming for, a less duplicate-tile style that looks enterily the same throught the whole layout.

    About the invisible solid ground that's what I do everytime, I don't like to apply behaviours to a tilemap for example, I rather have a solid invisible ground and a tile on top of it.

  • I know how it works. That is not my question at all..

    My question was if you don't use tiles, the only option you have left is to make an individual sprite or a lot of different sprites to build the ground.

  • I know how it works. That is not my question at all..

    My question was if you don't use tiles, the only option you have left is to make an individual sprite or a lot of different sprites to build the ground.

  • So I've been wondering, if you dont use tiles you're forced into making individual sprites for the ground, right?

    Or is there a genius way to do it because I really want to make a more artistic style like Rayman for example and don't want to be forced to do a tiled ground.

    Thanks!

  • I wasn't exactly asking how to use the software, I am pretty decent with software in general, just lacking experience on how to proceed.

    The thing you said about hand drawing before confused me.

  • Mind telling me how that exactly works? Don't understand the hand drawing part when you are doing your work in pyxeledit.

    Btw I grabed a copy of pyxeledit myself

    PS: Was talking about axes and arrows (the spriter question)

  • Thanks Ethan, that was the answer I was looking for. Appreciated

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Smileh

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