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  • I found this old topic on the subject:

    construct.net/en/forum/construct-3/how-do-i-8/keep-arrow-keys-scrolling-143744

    Thing is, this never happened to me in Construct 2, only now I've upgraded to C3, so it seems to be something with the engine over it being a webpage issue.

    FTR this is on itch.io

  • Hiya,

    I recently upgraded to C3 and was curious if there's a list of new features or such.

    I'm mostly looking for all those small but super handy additions that will be a big timesaver.

    Going through every update post seems like the worst way to do it and I'd likely miss out on a lot of the additions that started in C3.

  • I just tried your method and it doesn't seem to work:

    Alt link:

    giphy.com/gifs/z6QZbyKJKDE0aEhZQ5

  • Thanks but I have multiple objects within the family, each with a large variety in defaults across each type. What I want to know is where the defaults are copied from, because it's not the values of the object I'm cloning, it seems randomly decided when I drag an instance onto a layout.

  • I'm trying to clone an object that's part of a family with a lot of variable attached.

    Problem is, when I drag the clone's first instance onto a layout, all it's variables are copied across from a completely different object in the family.

    So my question, when adding a new object to a family, how is it determined which values it inherits, how do I manipulate this? Knowing these things will be a substantial time saver as I can use existing objects as the basis for new ones.

  • Say I want the player to duck using the down key.

    Which is more taxing on the processor:

    "On key pressed" and "On key released"

    Or

    "Key down is held" and "Else" or "Key isn't held down".

    Anyone have any insight?

  • ThePakernator Did you have any luck in the end? I've just tried changing one for my game with no luck.

  • > I'm trying to use the set color command (which I was fine with in construct 2) and it works fine for parameter 0 (red). However, when the parameter is set to 1 or 2 (theoretically green then blue) it doesn't work. I've tried multiple things to make sure I haven't just made a mistake (IE replacing the one used for the red and putting it in every tick) but to no avail. Is it treating the color as a single parameter? If so how do I target blue or green?

    >

    SteamPoweredPix Hi, I was having the same exact problem - it really seemed as though effects that require color parameters were just broken in Construct 3, but they're not! Here's how pass color values to effects now.

    Instead of the C2-style "parameter 0 = red, parameter 1 = green, parameter 2 = blue", C3 color parameters are just a single value of "rgb" type. To get that you use the System expression "rgb" and pass it three numbers between 0-255 (not 0-100 like in C2).

    > Solid red:
    Set effect "SetColor" parameter 0 to rgb(255, 0, 0)
    
    Solid green:
    Set effect "SetColor" parameter 0 to rgb(0, 255, 0)
    
    Solid blue:
    Set effect "SetColor" parameter 0 to rgb(0, 0, 255)
    
    Solid grey:
    Set effect "SetColor" parameter 0 to rgb(128, 128, 128)
    [/code:26xeb3o7]
    And so on. Hope this helps!
    

    Works perfectly now, thanks

  • I'm trying to use the set color command (which I was fine with in construct 2) and it works fine for parameter 0 (red). However, when the parameter is set to 1 or 2 (theoretically green then blue) it doesn't work. I've tried multiple things to make sure I haven't just made a mistake (IE replacing the one used for the red and putting it in every tick) but to no avail. Is it treating the color as a single parameter? If so how do I target blue or green?

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  • Does anyone know if there's some kind of requirement for entry or do we just need to make a newgrounds account and submit?

  • I emailed the Nintendo Developer support asking about support. Hopefully, more people will ask.

  • I've put 100s or hours into construct 2 and think it's a fantastic bit of game development software. Whilst I'd love to continue making games with Construct 3 i'm not too sure if I should. When Unity & Unreal are both free and most importantly, have console support, they seem like the much better choice. I'm fine paying money so long as I know it'll pay off but if it doesn't support consoles like the switch then it doesn't seem like a good investment, especially when the PC market is over-saturated with indie games. I want to make games, but I know sticking to PC isn't the best choice.

    Does anyone have any thoughts regarding this or know anything about how easy/hard it'd be to get a Construct 3 game working on Switch hardware? I'd love to keep working in Construct if possible.

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SteamPoweredPix

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