Wink's Recent Forum Activity

  • Your welcome farflamex <img src="smileys/smiley1.gif" border="0" align="middle" />

    Just remember the windows phone 8 store is for windows 8 phones only. While the Windows 8 store is for tablets, and PC running Windows 8 OS only. I just don't want you to be disappointed with the platform you choose, and there differences.

    Also I believe you need windows 8 pro, and some other system requirements to run the new visual studios development tools. For example my PC is 3 years old so the windows phone 8 emulator wont run on my PC. Just read over Microsoft's dev centers tools system requirements before purchasing Windows 8 OS.

  • Which of these use Windows 8? The W8 store looks quite promising right now since it's not so saturated.

    This might confuse you even more but Windows Phone 8 is for the Windows Phone Store, and the Windows Store is for tablets, and computers running the Windows 8 OS.

    Do I need a Wifi connection to use them with Construct 2, or is there another way to test my games on them? I don't have Wifi, I'm on cable.

    No you don't need WiFi if your going with a phone instead of a tablet since smart phones require a data plan wether that be month by month billing or prepaid. But it is highly recommended to use WiFi whenever possible or your phone bill could end up being hundreds, if not thousands of dollars per month.

    If your on cable you should have a wireless WiFi router it's that little box that connects your cable to your computer. If you don't have one for some reason just ask your cable provider they usually include them with there service. If not there pretty cheap to buy.

    How do you develop for these platforms? Is it a case of developing on your PC, uploading them to a site then connecting with the phone/tablet to the site?

    Iv been developing for Android. Each platform is different, and has one or more different options to choose from for developing. I develop on my computer then export as a CocoonJS export. Then I upload the exported .zip file to DropBox. From there I open it with the Ludei CocoonJS Launcher (it's an app available in the Google Play Store). It allows you to test, and debug your game on an android devise. After all that and my game is ready I then upload it to the CocoonJS Cloud Compiler on Ludei's site, and compile it. Then I get a unsigned APK file in my email from Ludei.

    After all that then I Create a keystore file, sign my .apk file, zipalign my .apk file, and then its ready for upload to Google Play Store.

    The first time through may seem like a painful process but it gets easier.

    Here are some links to things you might want to read over before you choose what platform you want to develop for:

    How to make Android games

    How to preview on a local network

    How to export to CocoonJS

    Create Android Games

    Android games with CocoonJS

    Some Windows Phone 8 info:

    How to make a Windows Phone 8 app

    Plugin Windows Phone

    Here is some info about a new accelerated canvas option under development for PhoneGap:

    Pender Project - Android Accelerated Canvas

    Pender Android for Phonegap Cordova

    Some people have there C2 games in the BlackBerry 10 World store but I can't find any info on how they did it. Also Construct 2 doesn't have a exporter for BB10 or officially support it yet. But this thread would be the one to watch for future info:

    BlackBerry 10 and Construct 2

    I hope this helps answer a few questions, and doesn't leave you even more confused. lol

  • BluePhaze Wow! Thanks for sharing that link I don't know whats better those nicely commented .capxes or that awesome video <img src="smileys/smiley4.gif" border="0" align="middle" />

    I'd like to hire that guy to make my next games promotional video. That was awesome it made my day! <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • AarongamerX Your file size might be to large. Check your file size, and compare it to there file size limit. You might want to ask them if you can have a premium account if you don't have one. That way you get a much larger file size limit.

  • Tekniko Here is a good example .capx of saving the level progress with webstorage, and level selection with buttons but no stars:

    Webstorage multilevel saving

    For the stars I usually create two global variables for each level for example (L1stars, and L1savedstars). Then I save all the stars collected in that level to L1stars. After that I use webstorage similar to the technique used in the .capx example to compare, save, and display the stars.

  • Hello newgamer

    Here is a great patrolling example made by JohnnySix showing you how you can achieve this:

    Patrolling Example

    There is a download link for the example .capx in the description.

    Welcome to Scirra <img src="smileys/smiley1.gif" border="0" align="middle">

  • WaterlooErik Do you have plans to develop a plugin to access Blackberry Webworks API?

    WaterlooErik I am also curious about this?

    I would like to start developing games for the BlackBerry 10 platform. I see that others have gotten there Construct 2 built games published in the BlackBerry World store. How did they do it?

    I can't seem to find any tutorials on the process or tools needed. If you or someone else knows of a tutorial, and the tools needed could you please link me to it?

    Also is there a working emulator I could use for testing on until I can save up for a BB10 devise?

  • Last year I used a Samsung galaxy S running Android Gingerbread 2.3.4 OS. It was very hard to get a game working on it until CocoonJS came around. But everything is getting better now.

    I think If you want a cheap phone, and a cheap entry into mobile development Android is the way to go right now. I also think it will be the most supported platform by Construct 2.

    Edit:

    Just make sure that the phone you buy can support the store you want to sell on. Also make sure that Construct 2 supports it. Just do some research in the forums, and see if anyone else recommends something else.

    If you live in the UK you can get better deals on unlocked no contract phones than in the US right now just shop around.

    I hope I didn't confuse you to much with all the options out there.

  • Well the largest market doesn't necessarily mean the best. The smaller ones like Windows Phone 8, and the new Blackberry 10 are the ones I am interested in because there not over flooded with apps, competition, and AAA games yet so there is lots of opportunity there right now. But there phones are new, expensive, and require contracts in the US.

    I have two games in the Google play store, and I am trying to monetize off of them with ad revenue but CocoonJS is the only wrapper that works right now, and they have a bad ad service. I haven't made any money yet.

    If you want a cheap, no contract phone, and if you live in the US Walmart has a variety of prepaid android smartphones in a box for under $100. But make sure it has the Google Play Store installed on it because not all cheaper android devises can run it. Also get one with a powerful processor, and a lot of ram you will need it. Try to get one with at least the Ice Cream Sandwich OS or newer.

    You could develop for ios app store but you will need to buy a Mac if you don't have one to compile the code. But I here iphone users actually like to spend money on apps.

  • Presumably if it's cheap it'll be bad, meaning if a game runs on that, it'll run on more expensive ones?

    I use to think that way but the truth is that it is hard to get a game running good on a expensive top of the line phone especially on Android.

    Don't waste your money get something new and powerful. If you go to a wireless provider you can get a nice Samsung Galaxy S3 for under $200 with a contract, or wait a week or two and get a new Galaxy S4. That is if you want to develop for Android.

    Iv been looking for a deal on a unlocked Windows Phone 8 with no contract but in the US that just don't exist.

    You could always get a tablet instead of a phone if it's just for developing on, and that way you wouldn't need a wireless contract if you got WiFi at home. Google has a nice 16 GB Nexus 7 for $199.

  • Ok, a windows version of the build tool should make the build process as easy as 1,2,3.   <img src="smileys/smiley4.gif" border="0" align="middle" />

    In the meantime I will give your precompiled Pender.jar file, and instructions a try.

    Thanks again for all your hard work   <img src="smileys/smiley1.gif" border="0" align="middle" />

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Wink

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