Wink's Recent Forum Activity

  • Your welcome delgado. I will take a look at your .capx, and see if I can get it to the right resolution when I have a little more time.

    Here is a nice tutorial that shows you how you can set up a free Android emulator on your PC so you can test your games:

    How to Test Drive Google Android on Your PC Without Buying a Phone

    And here is some info on supporting multiple android screens:

    Supporting Multiple Screens

    I'm going to read that one also it's from the Android developers site.

  • The touch controls work! They are a little hard to get use to but once you get it down the game is beatable. I don't know whats wrong though with the screen resolution I just made a game the other day for my phone 320px X 480px in scale full screen mode, and it fills my screen perfectly. I also made a couple other games for landscape view like yours 480px X 320px, scale full scree mode, and they all fill my screen. Here is what I get with yours:

    <img src="http://i42.tinypic.com/21eclcn.jpg" border="0" />

    I don't know why your getting that white edge.

    Also have you tried rexrainbow's touch/mouse plugin? that works great for games like yours.

  • I think by default it is the top left. But you can chang it in your properties window.

  • Ok its getting better <img src="smileys/smiley1.gif" border="0" align="middle"> Here are the problems I see.

    1. Now it is kind of small for my screen resolution it all fits on the screen but just about 1/3 of the screen is a big white area. For android phones I found to make it fit perfectly you need to build the game with construct 2 to this size 320px X 480px or the other way around 480px X 320px for your game. Then build it just like you did before and it should fill the screen perfectly.

    2.The player paddle doesn't move at all but the AI paddle works great.

    Other than that it looks good.

    O'ya just so you know there is no sound in case there is suppose to be. This is a problem for all html5 Android games. I guess appMobi has a way to fix this I haven't tried appMobi yet there was a post here some were from the appMobi guys, and they said they were going to figure out a way for us to use C2, and appMobie together. They said they would post a youtube tutorial for us when they figure it out.

    Here is that appMobi post:

    appMobi post

  • Both games freeze the second game the ball moves to the goal but then everything stops, and the first game stops at the start. And the game is a little bigger than my screen rez. I have a Samsung Mesmerize Galaxy S Android phone with Gingerbread OS. Try what Kyatric said.

    I cant get the paddle to move on my phone but that might just be because the game froze.

  • Have you tried putting your iframe in div's something like this:

    <div id="your iframe div name"><iframe src=""></iframe></div>

    <div id="footer">

       <p>The text you want to add</p>

    </div>

    And then in css:

    #footer {

        margin-top: 40px;

    }

    This worked for me before with galleries.

    Otherwise without seeing your code, and never trying this with C2 I'm out of ideas. I know facebook has a lot of tutorials on iframe they might have a solution.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Morhaus Sorry I didn't know that search engines had a bad name for that. lol now I feel stupid I should really know this since I do it for a living. Oop's They wont like this at work when I tell them. You do realize though that a lot of professionals do do this all the time. I have on request from my boss every once in a while but not no more.

    Kyatric I see

    SoldjahBoy Ya, I'm sorry about that I would never intentionally try to mislead anyone. Just forget my bad idea.

  • Ya, in full screen mode that might be a problem kind of like flash. Here is a idea if all else fails you could try just making it the same size that it is in its cropped mode but don't make it full screen just use css to style the rest something like:

    <style type="text/css">

        canvas { margin-top: 0px; }

        body { background-color: #F78F1E; }

    </style>

    Then for your SEO you could just throw in some div tags any place you want, and even write a wall of text 20,000px tall if you wanted to, and then in your styling just do something like this:

    #your div name {

    text-indent: -9999px;

    {

    Then all your text will be off the screen, and all the google, yahoo, and bing crawler bots would be able to rank your site. This should keep your site looking the same as it does now. It's just a suggestion though.

    Now you got me wanting to make a site with C2 just to see how this would work.

    Anyway, I like your site, and good luck with it. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • That looks real pro SoldjahBoy. I was just wondering if a C2 website in full screen mode could be Search Engine Optimized? Or would it be more like a flash site when it comes to SEO issues?

    I was also wondering if you built a store backend for were it says Your Order, or do they have one your just going to link it to? Either way I was just interested in how you were going to do that?

    Anyways it looks very impressive.    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Wisconsin, United States

  • i started a C++ Course

    And one day

    i typed on Google

    Make games without skills

    lol kbd just lol

    I work as a web developer/designer for a local state newspaper were I live, and I always wanted to make my own games so when the first few html5 game making tutorials started to emerge it caught my interest since you could now make games in the languages I was most familiar with. But after trying a few tutorials I quickly realized that knowing how to develop websites was quite a bit different from developing games. So I started searching all the options out there, and I found Scirra had the best community support with an incredible software that gives me more time to focus on learning game development.

  • You could try to export it from C2 again with Universal selected next to Supported devices like this:

    <img src="http://i42.tinypic.com/357r5n5.jpg" border="0" />

    O'ya also remember in your C2 project settings window to give your game a name, description, and version number. The first time I used PhoneGap I kept on getting different errors because I didn't have them filled out.

Wink's avatar

Wink

Early Adopter

Member since 13 Sep, 2011

None one is following Wink yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies