Wink's Recent Forum Activity

  • Your welcome NewSkool I'm glad it was helpful. If your having issues with your game supporting multiple resolutions just let me know, and I would be happy to help you out if I can.

    I have been thinking about making a tutorial on this subject since so many people have problems with getting there games to support multiple resolutions.

    Right now I am very busy. I am in the proses of polishing up all my simple prototype games I made last year. I'm trying to get them to production level quality so I can get them out on the Android market place since I believe Construct 2, and CocoonJS has matured enough for this now. Well that, and the new devises out on the market are defiantly ready.

    Perhaps when I have a little more free time I will try to write something up.

  • I haven't tried appMobi in a while I'm still waiting for them to get direct canvas working with Android but this method should work with appMobi. I have used it with CocoonJS, and it works good.

    WebStorage will save whatever you tell it to inside of the mobile devises default browser. I usually, add a reset game option someplace in my game so people can erase all the webstorage data, and start over fresh if they want to.

    You can do this by creating a image button representing a restart symbol. then give it a on touched object event, and then a clear local storage action.

  • GAMEGAMEGAME cesisco made a nice example .capx on how do this maybe it will help:

    Webstorage multilevel saving

  • I bought a Intuos5 Small a couple of years ago, and I am still very happy with it. The new version has some touch controls built in to the drawing area which look like it could be a time saver for tilting, and dragging images if you use Photoshop.

    Like thehen said it takes a few weeks to get use to. But I think the hardest part is getting use to looking at your monitor while drawing instead of looking at the surface your drawing on.

  • hoanganh17 I'm not sure what you mean do you have a link to the game?

    If you mean when you click on a sprite it has a highlighted outline around it you could make two images. One representing what it looks like before it is clicked, and another with a outline around it. Then just do an image swap kind of like this button example:

    http://www.scirra.com/forum/update-a-button-or-text-field_topic61410_post376958.html?KW=#376958

    If it is a moving sprite you might have to pin them together, or use animation frames by setting on sprite clicked, or touched to set the outline animation.

  • I ended up not partaking.

    Our family ferret (the mascot of my private software label) Brownie passed away just this morning*. Naturally, I wasn't in the mood for any coding.

    *She was still quite lively until recently, but then turned blind within days, lost a lot of fur and started humping. Yesterday all she could still do was coughing. She couldn't even die peacefully, as she wouldn't stop coughing until the very end. And all this just hours before we were finally getting an appointment with a vet (probably wouldn't have been of any help either, since each and every vet in my area is so incompetent, I'd have to tell them what a ferret is exactly). Gods do I hate nature!

    Blinx123 that is so sad <img src="smileys/smiley19.gif" border="0" align="middle" />

    I'm really sorry to here about the passing of your little pet Brownie. I love animals, and I know how it feels when a pet passes away it's like loosing a family member.

  • I have the same problem as you have.

    <img src="http://i48.tinypic.com/nwx8uv.png" border="0" />

    This has been happening to me ever since I upgraded to Windows 8 back in October. I made a bug report but Ashley said it was probably a driver issue. I update my drivers once a week if updates are available, and I also email my drivers vendor weekly about this but still no fix.

    I try not to use large sprites anymore, and if I need something large I slice it up into smaller images, and use snap to grid to piece it together. This is a little time consuming but it works.

  • Santana George is this what your trying to accomplish?

    Full screen scale.capx

    I wrote a little something about this here maybe it will help:

    http://www.scirra.com/forum/multiscreen-cocoonjs_topic61313_post376578.html?KW=#376578

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  • triks are you looking for something like this?

    Webstorage multilevel saving

  • Opperand I wrote a little something about this here maybe it will help:

    http://www.scirra.com/forum/multiscreen-cocoonjs_topic61313_post376578.html?KW=#376578

    For your layout transition you could try using a fade in, and out technique:

    http://www.scirra.com/forum/fade-in-to-another-layout_topic47211.html

  • I have been having a similar problem with a game Iv been working on but not while loading.

    The game I'm making has no touch controls except for a few buttons on the start and level select pages. The controls are just left-to-right tilt (Gamma) to control movement so after about a minute or so of game play all devises tested on go into sleep mode :(

    Does anyone have any ideas or suggestions on how to fix this?

  • oneking I remember when chrisbrobs made this he released the .capx

    Here you go:

    MathMayhem Clone.capx

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Wink

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