Ugotsta's Recent Forum Activity

  • Hi Werms,

    I generally create all the music and sound for my game projects. I use a very wide variety of software for audio, from FLStudio, the freeware Jeskola Buzz, and Orion Pro among others.

    If you're just getting started, I could recommend Audiotool.com, which is a free site that provides a very robust and powerful audio composition software, utilizing Adobe Flash. An avid user by the name of hlecktro has a number of videos posted to YouTube that you could use to get an idea how it all works.

    There's also SunVox, which is a freeware, modular tracker software that has a number of synthesizers built in that really work well for games. The creator of SunVox has a YouTube channel where he's posted a bunch of videos to help you get started.

    There are scores of other softwares out there, free and commercial. If you're really serious about audio, I'd advise taking a good look at KVRAudio.com. They're an invaluable resource for audio production.

    Cheers,

    DavidM

  • Something I forgot to mention earlier, pressing F11 on most browsers will let you see the falling code in full-screen, potentially functioning like a screensaver.

    And in case anyone's interested, I've finally just released a seamlessly looped, video wallpaper (dreamscene) rendition of the Matrix raining code project, which you can find out more about at the following post.

    http://www.ugotsta.com/blog/dreams/matrix-rain/

    Check out our YouTube demo here:

    [TUBE]http://www.youtube.com/watch?v=XXoi63XLKgM[/TUBE]

    And of course, a direct link to the download through our Google Drive account.

    https://docs.google.com/file/d/0B7bdY1zZi8Jecnc1RUM0WGJIVGc/edit

    You'll need to be able to use dreamscenes in your Windows version to use it. But there are ways to get that working if your system doesn't directly support it. We'll have more details on that up on our blog soon.

  • teahousemoon, yes I do like that piece, I like most music with flute solos. Thanks for sharing.

    I also forgot to mention, most of the pieces in the compilation have drone-like sounds and the melodies are light so as to not take attention away from foreground game sounds. They're meant to add just a little bit of ambience to help fill the background of a game.

    Many of them are inspired by the music and sounds from the classic RPG, Chronotrigger. I've envisioned them being used in similar RPG projects.

    I still have a few more tracks to add to the compilation and should be posting them up relatively soon.

    Please feel free to let me know any projects you all might use them in. :)

  • We've finally gotten around to releasing a small collection of ambient music and atmospheric tracks for use in free(non-commercial) games and projects.

    They're all posted up at our SoundCloud page:

    http://soundcloud.com/ugotsta/sets/ambience/

    Let us know any questions you might have either through SoundCloud or through our blog (comments will be done via Facebook integration).

    These tracks are being made available for use in free projects, but we'll be happy to consider their use in commercial projects. Just send us a message through our contact form at the site.

    Cheers!

    DavidM

  • Hmm, have you tried re-creating the problem in a simple project? It's hard to see where the issue might be occurring in a rather large project like you've posted, but a simple project that demonstrates the issue should be relatively easy.

  • Yes you can and for questions you might have about what can be accomplished with Construct 2 you can Google the question along with "Scirra Construct" and generally find excellent responses like the following:

    http://www.scirra.com/forum/making-a-quiz-game_topic50656.html

  • Ha! Yes, that is a great idea for a 404 page, nicely done!

  • Actually, if you're considering building a community site, I'd take a look at either BuddyPress (for WordPress) or Drupal Commons.

    I haven't actually gotten around to trying out Drupal Commons, but I've heard incredible things about it. BuddyPress I have used and it's dead simple to setup a full-blown community hub with it.

    Both of these solutions include integrated forums too, so you wouldn't need to install a forum software alongside them.

  • Wow, it's mighty kind of you to provide the capx file for this! I'm quite sure lots of people will find great use with it.

  • WordPress is great and it's by far, the easiest to use and get accustomed to but yeah, it was built for blogging and getting it to work for other things generally takes a bit of work or money.

    As an example, there are themes like

    ReviewIt that illustrate the possibility of a game review site with WordPress.

    There are also highly customizable themes like Headway that let you create pretty much any design you want right from the admin area.

    You could potentially use individual blog posts to represent individual games, though custom post types provide a more elegant solution and admittedly custom post types still would take some work to get used to and then customize for the purpose.

    For that reason, I think Drupal is especially well suited to the task of creating an arcade-type site. However, Drupal is generally more difficult to learn than WordPress, since there are so many more resources, free and paid, to help you learn WordPress. Plus, WordPress' interface is arguably the easiest to use of all CMS.

    Just to add something too, if you're looking for something free that's really on the cutting edge, check out Wakanda. It's not a CMS, but it's a robust development tool that you can use to easily build any database-related site. Plus, it's all about JavaScript, which is C2's native language as well. :)

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  • I think the solution really depends on the complexity of the math problems you have in mind. Will they be very simple addition or subtraction problems, perhaps for children?

    If they're advanced math problems, you may need to get into some lightweight math parsing or perhaps rely on JavaScript's eval function via the CallJS plugin (it's probably safer to use an external JavaScript parser like the this one).

    For simpler math problems, you can probably just create 2 random numbers and randomize an operator with something like the following:

    x = int(random(1)) + 10

    y = int(random(1)) + 10

    operate = choose("+", "-", "/", "*")

    MathString = str(x) & operate & str(y)

    You can store a series of such strings within your array, then when you choose a random element out of the array, solve it using a special event sheet.

    That'd be my own idea for a solution. Perhaps others may have better ideas.

  • Yeah, I've pinned the text input to another object in a project of my own. There's not really a feasible way, in C2 or otherwise, to drag and drop a text input, given the way a text input works.

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Ugotsta

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