Ugotsta's Recent Forum Activity

  • This is most excellent design work. Have you thought of selling through GraphicRiver instead?

    I don't know if Payloadz provides better commission, but GraphicRiver is massive and just by posting this stuff on there I'm sure you'll get sales.

  • You're right, it's tough, at least for me! I really like the feel of the game, I'm just not so good at these types of games. Looks great though.

  • 125 score here!

    And yep, very cool game. The graphics work very well and the game's simple, making it easy to get into.

    I'd personally change the font myself. I'm just big on fonts, I think even Comic Sans might work well for it.

  • I sometimes use Construct 2 to create video wallpaper and in this case, I used some of the WebGL filters to make this relatively simple, bokeh effect, which I've released as a desktop video wallpaper.

    Subscribe to Construct videos now

    There's a gradient filling the background that provides most of the color. The WebGL filters were applied to the circles and included a mash of color blends (Multiply, Hard Light). The circles are moving via randomized Sine behaviors (both Horizontal and Vertical) and for the purpose of seamless looping, they start and end at the same points.

    If I can recover the data from my computer crash, I'll post the .capx file as well but here's the export and wallpaper versions. Oh, and the exported file requires a pretty beefy computer for decent frame rate.

    Construct export through Dropbox: Watery Bokeh

    Wallpaper through Google Drive: Watery Bokeh

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  • You could upload your games to dropbox, get the game's url from dropbox, then include the game in an iframe.

    As an example, I can include my own game in an iframe like so:

    <iframe src="https://dl.dropboxusercontent.com/u/41325628/nibble2/index.html" height="550" width="550">

    As with WordPress.com blogs, I don't think there's an easier way than this.

  • Sounds like you'll actually want to utilize an inclinometer rather than accelerometer, no? The following page from the C2 manual covers this.

    Construct 2 manual: Touch

    And there's an example of the inclinometer capabilities in use in the example projects.

    Just press New, then select "Template: Infinite Jumping". The inclinometer is used in the "Touch -> Gamma orientation" event.

  • Yep, Families would be the best route, but for those working with the free version, you could create a "Visible" instance variable and use For each to iterate through each to hide/show.

    Example: show-hide-buttons.capx

  • You can use the System -> Compare condition and then use the built-in Count function to find out how many Slices exist.

    Here's an adjusted capx with an added Destroy event, since you weren't destroying the Slices when they get off-screen. If they're not destroyed, then the Count function will always recognize that there's more than 1 Slice created.

    Touch Problem.capx

  • I totally forgot to even post on this game when I entered it in the HB Games contest a ways back, but here's the updated version.

    Nibble 2 is an ode to the classic Nibbles game, utilizing a rotary playfield, and now, a Future mode, to make things a bit more interesting.

    More details and changelog will be avilable at my blog post.

    Check it out: PLAY

  • I've just added a link to the Construct 2 page on Wikipedia through the Visual programming language page and noticed the Construct 2 page could use a bit of love. So I thought I'd mention it here in case any adept wiki writers might want to add to it. The Construct 2 entry is at the following.

    http://en.wikipedia.org/wiki/Construct_2

  • Ah, Buzztard is neat, but it's just so underpowered in comparison to the others. Sadly, it's the only similar host for Linux that I know of.

    I'm looking forward to when everything is web-based liked Audiotool.com. Then it'll be easy to move completely to Linux.

  • tulamide, yeah I totally agree, Wavosaur is substantially easier to work with than Audacity. Audacity is great, its interface is just ugly. Wavosaur works just like the commercial Sound Forge, which is far easier to use than other audio editors.

    edisone, Psycle's awesome, I've done a number of past projects in it as well. Psycle derived most of it's concepts from Jeskola Buzz, which I mentioned earlier. I now am back on Jeskola Buzz because the latest version is simply incredible.

    However, there's also Buze, which can use plugins from both Buzz and Psycle. I just happen to prefer the current Buzz interface over both of those.

    Just to mention too, Buzz actually has 2 of the very best Roland TB-303 emulators out there. People usually pay for the types of sounds this free software is capable of. Here's a demo video I made, for anyone interested.

    [tube]n2kl-CW9snU[/tube]

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Ugotsta

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