Ugotsta's Recent Forum Activity

  • Massive thanks for this Yann! Would have taken me quite a bit of time to throw together a slider myself and this covers every aspect of a slider I could imagine needing for my own projects.

    Got a project I'll be posting up shortly using the slider code.

    Cheers,

    David

  • Yeah, I just noticed this thread and was going to mention choose(). Incredibly useful function, that one.

  • Kyatric, that's awesome, Reason is great too, though I didn't try that out for too long as it initially didn't have VST support. But then, I also didn't know how to program a synth back when I tried it, so I'm sure I'd be able to recreate sounds using purely it's included synths now.

    I forgot to list Darkwave Studio as another potential software here.

    http://www.experimentalscene.com/software/darkwave-studio/

    Oh, and for instant tracks, one might also consider Microsoft Songsmith! ;)

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  • Just to add my own thoughts on it, I used GM in the past, got pretty deep into it to the point where I was coding everything and using the UI purely to quickly test things.

    Formerly using GM did, in my case, lend itself to more easily understanding C2 concepts and recognize its strengths.

  • , I think the following should help with that!

    http://www.warmplace.ru/forum/viewtopic.php?f=3&t=1223

    Kyatric, well, that's a rarity, someone else familiar with Psycle and Buzz! I love those 2 trackers myself, just prefer SunVox for its simplicity.

    Interestingly, the reason I use FLStudio mainly is because it reminds me of the look and feel of old tracker software like FastTracker. And ironically, I read it's UI was based on MOD trackers.

  • Great stuff there! I've always loved rogue-like games and I'd love to see a lot of stats in this to make it more rogue-like. I didn't play far enough to see if there's a shop to spend the money but if there's not one, that'd be awesome to have!

    Looks and sounds great so far and it really seems to have a lot of potential.

    Cheers,

    David

  • I haven't tried Aviary's Music Creator as yet, but I have to say, while Audiotool can be a bit complicated to learn, it's incredible for music creation.

    Then of course, there's the totally free and awesome, multi-platform (yes, iPad and iPhone as well as Windows, Mac and Linux) SunVox!

    SunVox seems to be the best suited for retro-style videogame music, in my opinion. :)

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  • You're right Velojet, it definitely doesn't have the user-friendliness of Construct, I just thought it was interesting it used an event-sheet type of method for programming.

    And I believe you're right too Mipey, I didn't notice the dates on it, though I don't think 2008 is really too dated.

    I also didn't realize there were other IDEs or IDE enhancements that work somewhat similarly. Looks like there's quite a few!

  • Hi guys,

    Just wanted to mention this here as something I stumbled upon over at Sourceforge.

    <img src="http://dl.dropbox.com/u/41325628/pwct.jpg" border="0">

    PWCT seems to be a development environment that operates under the same premise as Construct, only it's for general use rather than specifically for games.

    I gave it a quick run-through and was able to chuck together a simple Hello World app in just a minute. Seems like it's incredibly promising as a method of building apps, just like Construct is for games. :)

    Cheers!

    David

  • I like this one myself. It's totally unique and gives some idea of a particular type of work/job. Plus your style and execution is great.

  • Yep, I've used that trick myself and here's a couple examples for anyone interested.

    http://dl.dropbox.com/u/41325628/magic-light.capx

    http://dl.dropbox.com/u/41325628/smoke.capx

    Cheers!

    -David

  • Yeah, I'll have to join the crowd, this is an incredible game, great design and execution!

    Funny though, I read that bit on hackernews about the guy who said the game had a bug because you control the male, etc. It's amazing that someone would say it's a bug when it's actually part of the game design.

    Cheers,

    David

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