glerikud's Recent Forum Activity

  • I don't think you should expect such feature. If all goes well, Construct 3 will run on Windows, MAC and Linux. But very few users have Chromebook and it's not designed to develop software on it.

  • Ashley I think that people need these kind of posts from time to time. To keep them updated with a little fresh information, ideas and to ease the tempers. What you said sounds promising. I personally looking forward to it. Just don't overwork yourself, have some rest sometimes.

    Great news! The new version of Greenworks is released (Greenworks v0.5.2 for NW.js v0.13.0-beta7)

    https://github.com/greenheartgames/gree ... /tag/0.5.2

    Good to know about this. Thanks. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • You might want to check out GDevelop. It has a similar interface like Construct 2, but it's completely free: http://compilgames.net/

    There are several software like these on the market (for ex. Stencyl, GameSalad, etc..) but Construct 2 has the best workflow out of all.

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  • Put the buttons on a seperate layer and set the Parallax settings to (0,0) in that layer's properties.

    Also, questions like this should be in this forum category:

  • It would be nice to have a response from Scirra in this matter. Can we expect it in the near future? Or it's hard to make possible due to limitations in the editor's code? Or will this feature can only be expected with Construct 3?

  • HTML5 is widely considered to be the combination of HTML, CSS and JS.

    Indeed.

    Nice and objective post you wrote there. +1

    I urge people to go and try out other engines as well. As I (and others) have said before: A good developer knows more then one engine. However, learning to script in new languages, despite that the overall computational thinking required to make software is the same, is not suitable for all. There are a lot developers (myself included) who develop in their spare time alongside their work. So for us the speed and ease the tools and engines provide to make a software is a primary concern. Construct 2's flexible and very capable event sheet system is the best one I've seen. The 2nd would be the blueprint system in Unreal Engine 4.

  • Most of the feature requests end up in this forum category.

    As for your suggestions, described the current situation well.

    From my perspective: I'd love to see both functions in the editor (especially the move-to plugin, since it's such a basic and simple feature). The pathfinding can be slow sometimes and you have to know how to configure it to make it reliable. So a simplier verson, like moving along a pre-defined patch would be nice.

  • Wow, good to know about this at least Sadly, now we only have 4 days to complete a game.

  • they have it on roadmap for upcoming releases...

    Thanks for the links. I hope they do that feature soon.

  • Regarding the Text object. There is a plugin where you can do some fancy stuff. I saw it once but can't really remember the name. Anyway there are several plugins to do a fancy things with text.

    You might want to check the list and search for "text":

    I guess those were the plugins I saw a while ago. They seemed fine, but I still think that for a basic object type like the Text object, Scirra should include a bit more customizability. And also, it was requested before. I'm not asking for complicated features, they just need to add the support for using the <span></span> tags basically. If it's already possible, then it's my mistake, but please tell me how can I do it.

  • ... when they'll have that visual scripting..

    What? Do they plan to itengrate visual scripting?

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glerikud

Member since 8 Sep, 2011

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