glerikud's Recent Forum Activity

  • Is featuring ads in the game still counts commercial?

  • Hi everyone!

    I've been here for a while, but now I'm finally got here to introduce myself <img src="smileys/smiley1.gif" border="0" align="middle" />.

    I'm an university student in Hungary. I started game development about when I was 14 (with GameMaker 4.3). Then I had a .. well we can say a longer break in the game developing (I was mainly interested in webpage designs).

    If I remember well, I was using GameMaker 7 when I saw the blog post on GameMakerBlog about Construct. I tested it and played around a little, but it didn't got me. It was later that I gave it an other try, and the opennes and freedom made me love it. I never developed anything serious with GM or Construct, but they made me love the game making process and today I believe I can make my game dreams come true even if I don't know programming.

    I first tried Construct 2 in the early times. It's funny, the zooming effect on the layer editor made me love it. <img src="smileys/smiley36.gif" border="0" align="middle" /> Later I bought it as an early adopter (after some more testing).

    Since then I tried GameMaker 8.1 and now the Studio, tested Stencyl, but they all missing something that Construct 2 has. I believe (other then the great software) it's the openness and freedome provided to the users (for example: I bought it and I'll have the future updates too, and I can install it as many times as I want on my PC, the Scirra Team is awesome, they are open and friendly to the community). As far as it stays that way, C2 will be always the best <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thank your for reading.

  • It's indeed a good game. The only problem I can come up with is the graphics: the composition of these colors are hurting my eyes <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Please talk in english on the forums.

    I Google translated your text, and here's my answer:

    You can get a license at the Scirra Store: http://www.scirra.com/store

    Please note, that in a few weeks, the price of C2 will rise. You may want to buy it before that.

  • I had a similar issue with Chrome 19 :)

  • Yes, that topic interest me as well. Does C2 is the right choice for bigger projects?

    I plan to develop a bigger game, witch I'll want to sell on desktop platform. Will the Awesomium export ability in r100 provide the necessary power?

    And it would be nice to see some new performace test blog posts with the other game making software (GameMaker, Stencyl, GameSalad), because it was a while since the last one came out, and every software made developments since. I'm not sure how this works, is it possible for one to overcome C2 or not in that time...

  • It's much better with the help (the umbrella and jetpack). I still could not play it to the end, but it's because I have to go soon to the city :)

    For the sounds: I could not hear any sounds. Not sure that it's not my pc's fault..

    You may find these links useful:

    Bfxr

    cgMusic

  • It could be slow depending on the processing, but when I bought it, it arrived instantly.

    And you don't get an instant download, but a c2license.txt file <img src="smileys/smiley2.gif" border="0" align="middle" />

    And buy it. It's the best on the game maker software market.

  • Great pack :)

  • If you like this, you might want to check out cgMusic:

    http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/

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  • Looking forward to it :)

    I belive you've already seen, but in about 2 weeks, the price of C2 will rise. Try to buy it before that. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • The graphics are great, it gives that darknight-pixel-withstars feeling, and I really love it. Also, I love the font you use for the arabic text (however if you want the players to read them, you'll get disappointed very soon, cause most players only comfortable with english, well, not on the arabic contest of course).

    You mentioned in the first post that if anyone finds the game too hard, just train more. Imho this is not the best thing you can say to your players, because the users won't spend 15 minutes trying countlessly to pass a drop falls or a spike. I tried about 37 times to pass the long spike with the small holes, and gave up. This game IS hard :)

    The sounds are a good start, but you should work on them to make them more pleasant.

    It's a great start, I'd love to play your completed game in the future (even if it will be as hard as now).

glerikud's avatar

glerikud

Member since 8 Sep, 2011

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