Nathan's Recent Forum Activity

  • Tobye

    I could only get it working through "Reload", which was quit straight forward. Just make a project (with no spaces in the title) and throw in the files from a C2 HTML5 export.

    However, my project was much slower than a CocoonJS APK build, I didn't get any sound and it was stuck in portrait.

    To make a fair comparison with CocoonJS I wanted to make a proper APK through the MoSync SDK, but I couldn't work out how to do that either.

  • Tobye In reload you get an error if you have any spaces in your project name. Have you tried removing them?

  • 56fps in Chrome. Dell i5 laptop.

    Very interesting info regarding overdraw. I was only thinking in terms of object counts and sizes before. Thanks Guys.

  • It definitely seems quicker on Android, although I haven't done a proper test to verify that.

  • This would be a very useful feature.

    I'd also like to be able to delete all unused variables. I've got loads that need sifting from my current project, now I'm using the new functions feature.

  • Thanks Peteer. It seems so simple now.

    Here's an updated capx showing how:

    dl.dropbox.com/u/41218343/LoadFromURLtest.capx

  • Ashley - "you should be able to 'load image from URL' in to each instance separately".

    I can't get this to work either. I can only load one image at a time and the other one will stay black.

    dl.dropbox.com/u/41218343/LoadFromURLtest.capx

    Many Thanks

  • I managed to get it working on phonegap a while back (maybe cordova 1.7) which is way too slow for most stuff. I haven't used phonegap for a while. The latest version (2.2) is supposed to be much better at handling javascript and audio so depending on what you are doing (i.e if the graphics are minimal) it might work for you. I might try the new version myself out of interest. I think you have to compile it using Eclipse to get ajax working.

    To get it working with phonegap put your .txt file in your assets/www folder

    I couldn't get it working on cocoon, even with the new version released yesterday.

  • How about on mobile via cocoon? How well is it likely to perform given how minimalist you need to be with the sprite counts?

    Do all the elements count as individual objects or do they get stitched together and stored in memory temporarily? For example, if I wanted to use it to dynamically create words from PNG letters, would a 5 letter word count as 5 sprites or be held in memory as 1 sprite?

    Not being proficient in javascript, I've always wondered whether it is possible to stitch images together (efficiently)on the fly to count as 1 image (in the way you can with GD functions in PHP), or whether that's just how the system deals with rendering static images anyway.

  • We would make sure the pictures were the same size and would use an exports folder in dropbox purely for testing, which was for the use of the artist.

    The artist could test his art on the fly within the game but the pictures would always be reimported by the programmer. In this way the programmer would have complete control over version increments in C2 and the artist wouldn't access C2. It meant that labours could be divided clearly and there would be no mix ups over versions while 2 people worked simultaneously in different locations. It also meant there could be a trail of versions e.g Game v001 -> Game v200.

    Like any project requiring multiple contributors a system needs to be developed amongst the contributors. This workflow seemed to work best for us, although I'd welcome any opinions on the best way of diving labours and I make this request with no idea how much labour would be required by Ashley to implement this feature.

  • Would it be possible to have an option to export a game to HTML without sprite sheets?

    This would be very useful in the development stage.

    We had a good workflow when C2 didn't use sprite sheets where our artist could simply overwrite the place holder graphics in an exported game running out of dropbox and see how they looked within the game. This was minimal fuss for him.

    I'd rather not "save as project" as the old workflow was much simpler.

    Thanks

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  • I second that. It would be a very useful feature, please.

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Nathan

Member since 7 Sep, 2011

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