CinderFlurry's Recent Forum Activity

  • Bump bump!

  • Bump! I would really appreciate the help ^-^

  • I can't for the life of me figure out why the bullet is going right when I set it to 180 degrees (left)

    I have the events set up like this

    Event:

    System | Every 2 Seconds

    Added Conditions:

    Enemy | X is animation "Reload" playing

    Enemy | Is animation "Shoot" playing > Spawn bullet on Layer 2 (Image Point 1) > Set Bullet angle of motion to 180 degrees

    Next Event:

    Bullet | On collision with wall > Destroy

    Next Event:

    Enemy | On animation "Shoot" finished > Enemy set animation to "Reload"

    Enemy | On animation "Reload" finished > Enemy set animation to "Shoot"

    I removed the idle animation as it is not needed. It is simply Shoot > Reload > Shoot now. Please help me fix the bullet issue!

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  • Sorry for being a beginner I guess. I'll try that stuff out.

  • How do I get the enemy to spawn a bullet? What behaviors do I need to add to the enemy? What are the properties I need to give to the bullet sprite? What behaviors do I give the bullet? How do I make the bullet go the way I want it to?

    Help me out a little : P

  • ">Swim" ?

    How do I do that

  • "How do I make an enemy shoot"

    Then i proceeded to tell you how the enemy works. Does not look around, does not move at all.

    I want to make it shoot in a straight line either left or right.

    If it's bullet hits a wall, then the bullet with disappear.

    It has a shooting animation, an idle animation, and a reload animation.

    I think I explained it pretty well.

    One thing I failed to mention however is that I would like it to shoot ever 2 seconds or so.

    To put it simply, I need a way to make the enemy shoot after the "Shoot" animation, to "reload" after it's shot, and to idle in between shots. I also need to figure out how to make the bullets appear every 2 or so seconds over and over again.

  • That doesn't really help me at all (^-^;)

  • We've all played Mario, right?

    Well, you know how when you go into the water and you're able to swim by constantly pressing the jump button?

    I'm looking for a way to do that.

    So, I need to know how I can make the player go into a body of water and be able to comfortably swim by jumping over and over again.

    If you don't know what I'm talking about, take this link to a video of Mario swimming!

    Subscribe to Construct videos now

    Thanks in advance!

  • I've looked everywhere for this but nothing gives me a straight answer.

    How do I make an enemy shoot at me?

    This enemy doesn't move and it doesn't look around. It shoots in a straight line to the left. The thing it shoots will usually hit a wall, I want it to be destroyed upon hitting the wall.

    It has a shooting animation, a reload animation and an idle animation.

    How do I do it? Please explain it to me in an easy to understand way ^-^

  • Thanks LittleStain! You've made a big shining stain on my abilities in Construct, and for that I am happy. Thank you kind person, may the universe bring thee good fortune!

    Thanks. *walks away*

  • Is it automatically registered as an event sheet for the layout?

    So Event Sheet 3 would automatically be assigned to Layout 3?

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CinderFlurry

Member since 16 Jul, 2015

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