CinderFlurry's Recent Forum Activity

  • I have a sprite. It has an Instance Variable.

    This Instance Variable is "hit", and it is on a box.

    It tells the game how many hits it takes to break the box. It's set to 3.

    I placed all the boxes down, and now I've realized hitting the box 3 times is too much.

    Now I have to go through and apply "2" to "hit" on every single box I've placed. Is there a way to apply the updated Variable on every single box with the press of a button? Thanks a lot in advance

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  • So, I recently exported my game using NWJS, and like it's meant to, it gave me Linux, OS and Windows versions of the game.

    So, I put 'em in a zip and sent them to a friend so they could play, but they can't for some reason.

    They have a Mac, so naturally they would use OSx64/32, yeah?

    They can't find the program for the game anywhere, and since I don't own a Mac, I can't figure out the problem.

    Does anyone know how to help me? I'd really appreciate it ^-^

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  • Haha, thanks for all the help everyone. I spent 5 hours working on a solution to it, and figured it out!

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  • It says phimaka replied but it's not showing up (╯°□°)╯︵ ┻━┻

  • Only problem is, I haven't exactly been given an explanation of this event lol, it's just been handed to me

    I don't exactly have time to figure it out myself either x.x Please help me out a bit ^-^

  • Thanks! Works like a charm. Just wondering, how can I do more than two backgrounds? Like for example... Oh boy. 8!

    Do I just fade out every other background besides the one I want triggered, or do I fade the last background that was viewable?

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  • How do I make it so that instead of pushing in and out, it happens when the character reaches a certain point in the map?

    I have it where if the character is overlapping a box, the cavern will fade in, but when he leaves the box, it just flashes and goes back to the grassy background. It won't fade in both ways.. :/

  • Hello! Let's make this super quick!

    A player is in a world where the background is green.

    Suddenly, whoa! Look at that! There's a cave up ahead!

    Naturally, you walk into the cave.

    ..The background is still green. This doesn't really feel like a cave...

    How do I make it so the background FADES into a new cave-like background upon entering the cave?

    I'm sure there's many ways to go about this, and I have a few ideas, but doesn't anyone else know of some simple ideas that I may not have thought of?

    Thanks in advance!

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CinderFlurry

Member since 16 Jul, 2015

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