CinderFlurry's Recent Forum Activity

  • I've looked everywhere.

    Every example I receive is too complex for my brain to handle.

    I would really appreciate it if someone showed me how to zoom out when the player is overlapping something.

    Think of it like this:

    There's a castle, but the castle is too big to fit in the whole screen.

    Well, I don't want the whole screen to be zoomed out 24/7, I only want it to zoom out when the player is near the castle. Or in this case, overlapping it.

    Somebody please tell me how to achieve this.

    Can somebody provide me with a capx and an easy explanation of how the events in the capx works?

    Thank you very much.

  • Bump!

  • Damn, this is perfect! Just while we're dealing with this function, is there a way to say "Spawn object every ___ seconds"?

  • I knew I was overthinking it. Thanks a lot!

  • I'm sorry for the really lame question, but for some reason my brain just can't make sense of this.

    Alright, I know how to crouch. I have the animation set up and everything. I even know how to make them crouch at the press of a button, basic stuff.

    My question is, how do I force the player to stop moving when the down button is being held down.

    Once the player lets go of the down button, they will stop crouching and be able to move around again.

    I know this is really basic but for some reason I can't figure it out. Perhaps I'm overthinking it somehow.

    Thanks in advance!

  • Works perfectly, thanks LittleStain!

  • Hello! I'm just wondering how to make a chest that explodes and then coins fly all over the map!

    I already have the whole thing set up. Stand on one of those TNT ignite things, one second later.. BOOM! The chest explodes. I have all of that, so don't worry.

    What I'm wondering is, how do I make the coins go everywhere?

    I had all the coins on another layer on top of the chest with four boxes around the coins to prevent them from falling all over the place due to the physics behavior.

    Then I made the boxes invisible and the coins invisible also.

    Then I created an event that says, once you step on the TNT Button, an explosion animation plays on the chest, the four invisible boxes are destroyed, and the coins are turned visible.

    Sounds good in theory, but it doesn't work as intended.

    It's all well and fine until the boxes disappear.

    After the boxes disappear, the coins are like "We're free!!!" and they start going above one another until they form a giant coin skyscraper, eventually falling like the leaning tower of pizza until it actually hits the ground. It's because they're all Physics Behavior, so they can't overlap one another.

    Works I suppose... But I don't want them to stack up like that. I want them all to just explode out of the chest, going everywhere!!

    I suppose I could put each individual coin on a layer on its own, but that's a pain in the butt to do...

    Any theories on how to fix this?

  • Got it! It works now ^-^

    For some reason, everytime I reply to a thread, it doesn't come up and I have to do it twice -.-

    Thanks for the help, I updated Construct and now it works all of a sudden.

  • But that's literally all there is to it ^-^

  • It's up there ^

  • Like I said up there ^ I want the player to be able to swim by only pressing the jump button. I even provided a link.

    I already have the animations, it's not that I need help with. I need to know how to make it so that everytime you press the jump button, you go up a bit. Just like in the link I put in the original post.

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  • Where do I put the condition? I don't think it'll work with one anyway.

    The problem I'm having is that even though i've evented the bullet's angle of motion to be 180 degrees, it still travels right. If I change it to 0, it still moves right. I need it to go left.

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CinderFlurry

Member since 16 Jul, 2015

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