sqiddster's Recent Forum Activity

  • Scirra has a ridiculously long to-do list and do not really need any new suggestions at this time.

  • Does this mean the texture will get bigger also?

  • I see - so an internal C2 fix for Scirra to implement. As long as it works! Would it work for rectangular sprites?

  • Kiyoshi, I do not know exactly what you mean.

  • OK, so I will have to resize it to a power of two...

    hmm. I think it will end up meaning that I have to remake my background, and some other objects in my game as I am using a tiled perfect hexagon texture which happens to be impossible to do in a square form.

    So will there ever be a solution or is this just a limitation of WebGL?

    EDIT: I managed to get it in a square, 512 by 512 pixels. it worked, but my game is lagging a bit now, could it be thanks to the large tiled background?

  • I have a game which was working fine, however when I enable WebGL, the tiled background turns completely black.

    This is both in firefox and chrome.

    Edit: I played with it for a little while and it seems to be something to do with the layer it is on. Curious. I cannot post a capx at the moment because I do not want to share the source with the public.

    Other than this, excellent update, guys!

  • kiyoshi, the best way to do this is to type our all the characters you will need in a photo manipulation program, adjust to make sure they are monospaced, and crop and export to a png.

  • Wow, kongregate supports HTML5!!!

    Excellent, excellent.

  • Well, since you never go faster than the max fall speed...

    it is unrealistic if you die by height, and not speed.

    You might as well raise the max fall speed.

  • The best way that I see to do this is:

    1. have an invisible detector sprite extending out a bit from the bottom of the player sprite, always set to the player's position. This will be useful for many things.

    If player.platform.VectorY > (say 1000)

    detector: on collision with ground

    then kill player.

    EDIT: tuiii, you beat me to it... however my version uses no variables.

  • As long as it is YOUR fault that you fail, and not the GAME's fault, then make the difficulty as high as you want, as long as you get the feeling that "I could finish this level!".

    Think Super Meat Boy.

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  • Apparently it is coming soon.

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sqiddster

Member since 5 Sep, 2011

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