This is something I personally wouldn't use physics for. Get an image of the wheel with pegs, and an animation of the peg flicking. position them properly then you will be able to set up a formula which takes angular position, number of pegs, and wheel radius into account to make the peg flick at the right moment. Don'thave time to work out the formula right now but mention me with sqiddster and I'll help you work it out if this math isn't your strong point.
The only exporter is HTML5, period. however, you should have options for different wrappers (mobile, desktop) on export.
I'm fairly sure Scirra are flexible about this issue.
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Wow, excellent work!
I'd like to help, but I don't exactly know the problem! Could you state it a bit more clearly?
Woo Hoo! Keep us in the loop, Tom! Hopefully they get you up and running quickly.
I think it would be fine if you advertise your service in the 'help wanted' section.
You might want to ask Tom or Ashley about this however just to be safe ;)
Whiteclaws man you just had to steal my thunder. I swear this community is ruthless <img src="smileys/smiley4.gif" border="0" align="middle" />
What do you mean by 'limited to anything'? In what context?
Haha, of course you can create your own! Scirra simply gives some assets so those not so artistically inclined can get started on a decent-looking game.
Kongregate, the Scirra Arcade, Newgrounds, Clay.io, MarketJS (If you want to sell your game to publishers) and a bunch more that don't come to mind instantly.
Develop games in your browser. Powerful, performant & highly capable.
Member since 5 Sep, 2011