sqiddster's Recent Forum Activity

  • If you had questions you asked in the forum that went unanswered, the problem is probably that your questions was a little broad or unclear.

    Either that or it was a difficult problem, in which case you should just bump the topic after at least 24hours.

  • Glad it worked out for you.

  • Is this what you're after?

    Let me know with sqiddster if it doesn't work.

  • I think the biggest problem you will face is the fact that the iOS and Android markets are hugely saturated. Unfortunately, it seems like it doesn't matter how good the game is at all. All that matters is how many people are playing it, and this relies on many factors outside your control.

    I'd like to be wrong, but this seems to be the way it goes at the moment.

  • Entry

  • Scirra had some reason for not showing a roadmap/todo list, I forget it exactly.

  • Looking good as usual!

  • That math looks good to me - is there anything else changing the values? Could we see a simplified capx?

  • You are right about a lot, but that's not how I would put it at all. Scirra are a small company, and they simply don't have the time to write all of these exporters. However, the public demanded mobile export and they were given mobile export. Yes, it's a bit dodgy as it uses such a young technology. But the option's there.

    I do agree that Scirra should have been more careful with their advertisement of features - it's easy to believe that they offer full export. I'd much rather all the mobile exports be rebranded as 'experimental' as essentially that's what they are.

    Regardless of their advertising choices (any larger company would have done the same in a second), Scirra have spent good time making a user friendly product for beginners and prototypers. There's no need to complain as AFAIK they have never said you will be able to create AAA apps and programs right out of the gate. You can, but it will take effort and time. It's never been said that other engines can't export better native apps. They also take much longer to make and are more tedious to program. It's your choice.

  • You can do it visually using masking. However, collision polygons will be a different matter. I don't see of any good way to go about getting collision to work in this respect.

  • I'd agree with Ashley's sentiments. It's not false advertising, just a lack of clarity.

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  • I agree with you, at least a little. I'd much rather the true situation be made a bit more clear, so we don't have so many mobile complaint posts and disappointed customers. However, I would not call it 'false advertising', perhaps I'd just say the way it is is just a bit optimistic.

    Unfortunately Ashley was right, and there's no 'great' way to make a AA mobile app at the moment. Soon, soon.

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sqiddster

Member since 5 Sep, 2011

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