mudmask's Recent Forum Activity

  • I made an endlessly generating map with these 5 events:

    Just include a global variable called GridSize (mine is set to 64) and make sure your tiles are double that size with soft edges (faded out alpha for a soft-blend) - then make the background of the layout black. This will give you a nice "fog of war" effect.

    ~Sol

    Dude sweet, can I see the result?

  • Some procedurally generated exploration:

    Sort of Zelda 2 style

  • Fleshed out the side scrolling a bit, and ran a pass through the array to fill in some of those bitwise gaps. Included some particles and the ocean as well. Really enjoying working on this! the grass is generated at random based on some variables I plug in, as well as the particles.

  • Using some bitwise + terrain generation combo:

    Thinking about those empty corners, though..

  • voted. I got you bro.

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  • katzin - thank you!

    So speaking of Zelda 2, I've always really thought that the Zelda 2 style of gameplay was really unique. I know it for sure is one of the least popular games in the series, but it's still a classic and it definitely influenced the series in some good ways. A lot of people have expanded a bit on that style of gameplay too (like Finding Teddy 2 / Chronicles of Teddy, for example). With this project I want to experiment a bit with some aspects of that game, building a bit on some other stuff I'm working on as well.

    Here's an animation sample from what would be the side scrolling aspect of this game, featuring some randomly generated areas as well:

    Really enjoying experimenting with Spriter lately too. I've found that you can achieve some great retro style animation sequences using instant frame tweening, and by planing your body parts out better. Once again, props to those guys.

  • lucid - now we're talkin. thanks for bearing with that oversight, it's working great!

  • lucid Ah got this error:

    here is line 72 for reference:

    for (i = 0, leni = this.animations.length; i < leni; i++)[/code:2g0ek1fg]
  • SoldjahBoy - haha man message me any time, maybe two confused guys is better than one I'm pretty pumped on the clouds, too... it's funny how something simple like that, a small amount of detail, can really add a whole lot to a project.

    Games thanks man! it's going to take some interesting turns here in a bit... really trying to see how far I can push exploration in a simpler kind of presentation.

  • SoldjahBoy - actually I did that and got it working! But I started to think that I liked the look of things the way they were, so I reverted back... haha

    are you some kind of array master? mind if I ping you from time to time with more questions?

    here's a quick update:

  • lucid - thanks man, shot you an email

  • lucid - good call on that, but it still had a stutter step for some reason.

    here's a video of the animation itself:

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    and here's a video of the demo:

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    Do I possibly have too many keyframes too close together or something?

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mudmask

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