Old school example from the "https://www.scirra.com/forum/how-do-i-frequently-asked-questions_t63692 How do I FAQ"
[quote:3bzrqz45]Do a contextual menu in events - scirra.com/forum/context-menus-in-game_topic45453.html LINK
Yea, I saw that from my searching before hand, but I couldn't get it to work in my construct - I was just assuming the version wasn't compatible being 5 years old or me using the free version until I get farther in learning.
You're creating the menu at gridx,grixy instead of mousex,mousey
When you create at mousex,mousey you have an event that destroys on touch so you'll never see the menu. You should set up a boolean for opened/closed and trigger the pop up in that way.
If by solid you mean 'has collision', they already do, unless you erase the tree tiles. It really depends what you mean by solid in this situation and what you want the trees to do.
OK, thanks. I'll work on that angle for the menu.
Solid meaning can't pass through (behavior - solid), right now the main char (arrow keys) can pass through the tree tiles. I suppose sprites are the only way to do that.