mpatekar's Recent Forum Activity

  • Ok, before i start I would like to say that it is best to have the newest version on XDK installed : version 3522 and newest stable version of C2 :version r233

    Try this:

    1) export from C2 with cordova. Do not check minify script

    2) select : use new XDK project format and hide status bar

    In intel XDK choose from bottom left : open intel xdk project. It will automatically import required plugins

    then under build settings fill required fields.

    Use Cordova CLI 6.2.0 and select Optimize with crosswalk

    Under Developer Certificate click "select new..." and fill the required fields

    Click "Signed"

    OR

    you can import existing keystore by clicking the person icon on the upper right corner and then under "android" choose : "import Existing Keystore"

    VERY IMPORTANT : do not lose this information and the certificate. STORE IT IN A SAFE PLACE , If you lose it, you will not be able to update your game od Google Play.

    In the end , under "build tab" select Android , click the lock icon and enter keystore password

    and then click Start Builds

    Now it should run fine on your android phone (When you install it, on your phone select :"trust installation from unknown sources" or something similar.

    hope this helps

    Best regards!

    Matija

  • korbaach WoW!

    It works like a charm!

    Again thank You very much for your help.

    Best regards,

    Matija

  • korbaach Thank You!

    I will check it out.

    I really appreciate your help.

    Best regards,

    Matija

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  • Hi

    I had a similar problem.

    Follow this thread. Maybe it will help you :

    Cheers

  • Hello,

    I came upon a great .capx example from AllanR for angry birds type game.

    I am stuck at this : I want to stop predictive aim on collision with obstacle.

    So :

    1) when the dots are not overlapping the obstacle , they are shown from start to finish (like in the capx)

    2) when the dots overlap the obstacle , they are visible only from start( eg from sling shot) to that obstacle (not beyond obstacle)

    the capx can be found here :

    https://www.dropbox.com/s/x4vqxj6fx7136 ... .capx?dl=0

    Any help would be appreciated.

  • Ok,

    here is what I did :

    Before I start, I assume You are using the latest stable version of C2 and Intel XDK.

    1) put all the sound and music files in sounds folder (I know thats not pretty:decompressed music file in memory - high memory usage,..., but it worked for me )

    2) When exporting from Construct 2 , export with cordova, DO NOT minify script and check all three boxes : hide status bar, use wkwebview and use new intel xdk format

    3) in Intel XDK , in lower left corner choose "open intel xdk project". Now all the required plugins will be automatically imported. Add icons, splashscreend, add certificate and provisioning profile.

    4) test on REAL device. (note that you must use ad hoc provisioning profile to test on your device, othervise your game will not be installed). Use production provisioning profile only when uploading to AppStore.

    Hope this helps

    Best Regards,

    Matija

  • Note when testing : if you test your game on your test device, you must use Ad Hoc provisioning profile and set up info for your test device in app developer center, or you will not be able to install your game. Store provisioning profile is for app store submission.

    Cheers,

    Matija

  • Look at this thread. Maybe it will help.

    I am facing this issue also, but i never test ios version of my games on emulator. If android version works on emulator, so will ios. You should test on a real device. (If you have ads implemented, they will not show in emulator, they will show only on real device.

    Cheers!

  • Ashley

    Problem can be reproduced on iphone 6s (iOS 9.3) . Newest stable version of C2 and XDK to date.

    Edit : The problem seems to go away when i put music files to sounds folder in C2. I know that the solution is not pretty (high memory consumption, especially if you have more music tracks) but that seems to be the only way.

  • Hey!

    We released our new game that was in development for some time now.

    Find the way is a puzzle board game with moving obstacles.

    I uploaded only intro video here to get the general idea. You can find the full descrption in the link below.

    Android version is released today.

    You can check it out here (Free download ) : http://bit.ly/2c0g2E6

    iOS version is in development and is coming soon

    Enjoy,

    Matija

  • mpatekar if you want publish the game for Android, you need put all audio in "Music" folder.

    You were right. In my last game, when i exported for Android with cordova + compiled in XDK (newest versions up to date) , with the sounds in their folder I encountered 2 issues :

    1) the sound lagged noticably

    2) when the game was running and then when the screen turned off (the phone went in standby) and after the screen turns back on, the music played fine but there was no sound in the game.

    Then I took your advice and put all the sounds in Music folder, and everything worked fine. Thank you very much!

    The only thing I added was preload the most used sounds like this: on the start of first layout, i used : Audio - preload sound -xxx (for every sound)

    Again, thank you very much!

    I would really like for Scirra team to fix lag issue and " no sound after wake up from standby"

    When I get the time I will report the bug.

  • Thank You very much!

    I will post the link to the game once its finished. It will be very soon.

    The game will be free.

    I will use Xdk., I tested it , and it gives good constant framerate. It has much improved with the latest versions.

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mpatekar

Member since 10 Jul, 2015

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