mpatekar's Forum Posts

  • Hello,

    Toby R

    I would like to purchase this great plugin., i only have one question regarding frequency capping

    In rewarded videos:

    I would like to limit the number of ads the user can see to 1 per hour

    Can i do that with the plugin or would i have to do it programatically in counstruct?

    If i have to do it programatically would you help me figure it out?

    Thank you!

  • You can download the game here

    Android : https://play.google.com/store/apps/deta ... findtheway

    IOS : type "green maze" in search

  • Will there be a conversion for cranberrygames ad plugins?

    http://cranberrygame.github.io/?referre ... scommunity

  • Woohoo!

    I have begun development of a new game. Still very early in development. It will be a logic game set place in a beautiful forrest environment. Check out the early graphics. If you like it, please comment and share! Thank You! Matija

    PS More details soon.

  • I managed to get it to work. I will post a working capx as soon as i get a chance. It will benefit a lot of people. Cheers!

  • I only hope the will not use admob mediation for other ad networks. I mean a lot of people get banned from admob (i wont get into reasons why) and they switch to other ad networks. If scirra will support only admob plugin(like they did in construct2) this will be very bad for game developers. That means , if developers cant use admob, they cant use any other ad network which would mean that contruct 3 will be pointless to use also.

    So please scirra, support more ad networks with native plugins, and NOT through admob mediation.

    UPDATE : i just saw thet scirra will allow 3rd party plugins. This is a good feature :

    https://www.scirra.com/blog/193/addons-in-construct-3

  • Hello,

    i am building an angry birds like game. Can you help me with this : I need to limit the distance of bird (sprite) from slingshot to a reasonable distance when aiming

    As it is, I can move the bird all over the screen which is not natural.

    I have posted a link for .capx :

    https://www.dropbox.com/s/b33pjfivyjh68 ... .capx?dl=0

    Thank you for Your help

  • Sound Essential Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/sound-essential-pack-3193

    <p>Menu Sounds, Game over, Game start, Pick up sounds, Jump sounds, Effects etc. </p><p>Hi quality. Tested With Construct 2</p>

    Use this topic to leave comments, ask questions and talk about Sound Essential Pack

  • In Game Music — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/in-game-music-3179

    <p>Music for use in levels. Ideal for casual and board games</p>

    Use this topic to leave comments, ask questions and talk about In Game Music

  • Upbeat Song — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/upbeat-song-3180

    <p>Happy and upbeat song. Best use in casual and board games in menus and cut scenes.</p>

    Use this topic to leave comments, ask questions and talk about Upbeat Song

  • Happy Song — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/happy-song-3178

    <p>Upbeat and happy song to use in Your games</p>

    Use this topic to leave comments, ask questions and talk about Happy Song

  • To answer your question : there is no difference.

    If you click "signed" , intel XDK will sign it for you

    If you dont click "signed" , you will have to sign it yourself later

    Best regards!

    Matija

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  • Ok, before i start I would like to say that it is best to have the newest version on XDK installed : version 3522 and newest stable version of C2 :version r233

    Try this:

    1) export from C2 with cordova. Do not check minify script

    2) select : use new XDK project format and hide status bar

    In intel XDK choose from bottom left : open intel xdk project. It will automatically import required plugins

    then under build settings fill required fields.

    Use Cordova CLI 6.2.0 and select Optimize with crosswalk

    Under Developer Certificate click "select new..." and fill the required fields

    Click "Signed"

    OR

    you can import existing keystore by clicking the person icon on the upper right corner and then under "android" choose : "import Existing Keystore"

    VERY IMPORTANT : do not lose this information and the certificate. STORE IT IN A SAFE PLACE , If you lose it, you will not be able to update your game od Google Play.

    In the end , under "build tab" select Android , click the lock icon and enter keystore password

    and then click Start Builds

    Now it should run fine on your android phone (When you install it, on your phone select :"trust installation from unknown sources" or something similar.

    hope this helps

    Best regards!

    Matija

  • korbaach WoW!

    It works like a charm!

    Again thank You very much for your help.

    Best regards,

    Matija

  • korbaach Thank You!

    I will check it out.

    I really appreciate your help.

    Best regards,

    Matija