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  • I'm trying to get the particles to change it's angle to that of the player, and also to change the particle's gravity angle to the position of the player, but it isn't working. Help?

    EDIT: I hope you like reading boring, plain code

    Start of layout:              [Particles]: Destroy
    
    On left mouse button clicked: [System]: Create object [Particles] on [Layer 1] at (Sprite.X, Sprite.Y)
                                  [Particles]: Set X to (Sprite.X)
                                  [Particles]: Set Y to (Sprite.Y)
                                  [Sprite]: Set angle to Angle(Sprite.X, Sprite.Y, Mouse.X ,Mouse.Y)
                                  [System]: Set global variable  'PlayerAngle' to (Sprite.Angle)
                                  [Sprite]: Destroy
                                  [System]: Create object [Sprite] on [Layer 1] at (MouseX, MouseY)
                                  [Sprite]: Set angle to global('PlayerAngle')
                                  [Particles]: Set angle to global('PlayerAngle')
                                  [Particles]: Set angle to global('PlayerAngle')[/code:2tzcn74d]
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Sweat BoyX8

Member since 10 Jul, 2015

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