BoyHK's Recent Forum Activity

  • I like the game...yes!

    I also like that the game screen is quite large(800x600). Many HTML5 games are with a small game screen!!

  • Hi, I notice that there is a free e-magazine about game development!!

    I think that this e-magazine is nice. I like the game reviews in each issue of this e-magazine:

    indiefunction.com/magazine.php

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • We're just a small team so it might take us some time to get round to it!

    I have confidence in you and Construct.!!

    <img src="smileys/smiley20.gif" border="0" align="middle" />      <img src="smileys/smiley2.gif" border="0" align="middle" />      <img src="smileys/smiley42.gif" border="0" align="middle" />

  • Actually, you do sound like a marketing guy.

    Hi, I only try to analyse the situation...

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • As I was scanning the forum, it struck me; with the original Construct and C2 so closely named, sometimes it's confusing to know which is being discussed.

    Does anyone else favor C2 being given a new name? "Construct 2" works, sure. But putting forum confusion aside, the name makes it feel more like an update rather than an unique thing built from the ground up. I thought something like "Kanvas" would be cool as C2 utilizes the HTML5 Canvas element. Maybe KanvasPro for the paid version and KanvasLite for the free?

    Just putting it out there.

    Hi, I agree with you. My suggestion is Game Constructor.

    <img src="smileys/smiley1.gif" border="0" align="middle" />     <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ashley,

    Is it possible in future C2 versions one EXE exporter ? It?s very interesting option too !

    Writing a game once in C2, then EXE game and HTML5 game can be exported. There is no doubt that EXE exporter of C2 will attract more people to buy and use C2. After EXE exporter, IPhone exporter should be a suitable next target...

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  • construct is way better at making EXE's at the moment is more likely the reason, i'd use html5 if i could do as much.

    Hi,

    You may be right.   <img src="smileys/smiley2.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    Perhaps Construct Classic is still more powerful than Construct 2.

    I am looking forward to the Ludum Dare 22...yes!

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • I discover that these games are made with Construct in this competition!   <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />   

    HTML5 game entry

    ludumdare.com/compo/ludum-dare-21

    EXE game entries

    ludumdare.com/compo/ludum-dare-21

    ludumdare.com/compo/ludum-dare-21

    ludumdare.com/compo/ludum-dare-21

    ludumdare.com/compo/ludum-dare-21

    ludumdare.com/compo/ludum-dare-21

    ludumdare.com/compo/ludum-dare-21

    Perhaps Construct users still like to make EXE games more.

  • Doesn't anyone find it odd that 1) GM is generally considered a scripting tool, in order to do anything useful, and 2) if you can code, why would you buy an expensive tool to code in when you can just code in javascript with many excellent free tools and libraries available?

    GameMaker HTML5 is really too expensive. However, if GM Studio is about USD400 with IOS, Android, MAC and Windows exporters. I think that this price is not expensive. Many game companies will be willing to buy and use GM Studio to develop games.

    A game company only need to develop a game once in GM Studio. Then four different versions for the four platforms of this game can be exported in the GM Studio. However, if this game company uses four different traditional programming tools to develop a game for these four platforms, a lot of time is needed. Using GM Studio will save a lot of development time. Time is money. Many game companies will really use GM Studio.

    Moreover, the syntax of Game Maker's scripting language is much much easier than an ordinary programming language, eg., Javascript, Actionscript, (from my experiences, I am not good at programming). A lot of game designers and game graphic designers of the game industry can also handle GameMaker's scripting language well. These people will also buy GM Studio to develop their commercial games for different platforms. They don't need to co-operate with game programmers to make games.

    Similarly, if Construct 2 will have IOS, Android, Mac, EXE exporters, many professional game designers and graphic designers of the game industry will also buy Construct 2 and use it to make commercial games!

  • Hi, ok, I have read some news.

    gmc.yoyogames.com/index.php

    I cannot believe that GM HTML5 will be released later in this month!! In fact, GM HTML5 entered the beta stage early in this month. Is the beta stage too short? I also cannot believe that GM Studio will be released in this year. This GM Studio allows users to make games for iOS, Android, PSP and HTML5. oh...perhaps YoYo and GM will become a giant in this industry soon. Unity3d is another giant in the industry.

    Other companies(Construct, MMF2, Torque2D, Game Editor, etc.) should not let GameMaker win so easily!!!!!!

    <img src="smileys/smiley18.gif" border="0" align="middle" /> <img src="smileys/smiley18.gif" border="0" align="middle" />

  • I press F11 in Firefox and this game can be played in full screen.

    I have a question. Can this kind of platform game be made with Construct 2?

  • The GM games i have looked in this thread could easily be made with C2(with my limited knowledge) so i dont understand why the Comparisons are relevant?

    Hi,

    It is because I am not fully realize the capability of Construct 2.

    If Construct 2 users release many very good HTML5 games, many people will think that Construct 2 is as powerful as GameMaker.

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BoyHK

Member since 25 Aug, 2011

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