GThreepwood's Recent Forum Activity

  • That worked in general but its still not perfect, ill fiddle with the settings and see what i get. Thanks for the advice.

  • I made the physics bridge using round logs and distance joints. But my player falls through it. I have the physics behaviour on the player but he still sort of slips between the joints, even when i place the bridge peices right up against each other. Its baffling my brain.

    Thanks

  • Thanks Dude, had a go at changing the collision polygons and couldnt make it stop but then I changed the friction to 1 and he stopped jiggiling.

    Thanks again

  • So i've created a bridge using physics from another tutorial that was awesome. When i added the physics behaviour to the player, when he is motionless, he kind of jiggles and bounces around ever so slightly, it looks like he's almost vibrating.

    I've fiddled with the settings but nothing fixes it, apart from removing the behaviour from the player.

    Thanks in advance

  • >

    > > Add the physics behavior to the platforms too. A physics object can only interact with other physics objects.

    > >

    > > Remove the solid behavior, add the physics, and toggle on the Immovable attribute so the platforms wont fall.

    > >

    >

    > Thanks for your reply Rayki, I just tried it but it didn't work. Could you update the capx file with working version of it, please?

    >

    you don't have to use physics, just waste memory...let me know if you need more help

    Just what i wanted. thank you

  • Found a really good one on page 3 of google searches.Thanks for your help, again

  • I don't have the latest version of Construct on a computer with internet connection. which sucks.

    Thanks for your help.

  • You mean like in this topic?

    That helped a little, couldnt download the .capx but i made my player have physics and the floor has physics but he just falls through it. Even when both are set to immovable.

    Thanks for your help

  • Hi.

    I'm trying to get my player to match the angle of my ramps when he goes up and down.

    I heard about one tutorial but cant find it anywhere anymore. it was Platform movement with Ramps.

    Does anyone have a solution to this problem?

    Thanks for all the awesome tutorials.

    Guy

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  • Thank for the help everyone.

    I created a global variable with a value of 0. When exiting my building, 1 is added to the global variable.

    On the start of layout for the previous level, I checked the global variable and if it was 1, i positioned the player at the exit box. Your help was incredible. Thanks for the amazing support,

  • GThreepwood try this tutorial might help you if not click under my profile link it will take you to some tutorial I have created

    Thanks Lord Shiva, That tutorial is pretty much exactly what i was doing. But I'm making the player overlap the exit box and hold down to exit the building. If the player is set to global, he doesnt reappear but i still have control. If hes not global, he just reappears at the start of the level, not at the position he exited the building from.

  • Thanks for that, It did help a little but that's quite a complex set of doors. I've made my sprite global which is awesome as i no longer have to place a player at the start of a new level. But when I exit my building, my player is no where to be seen, he might be behind all the layers as i can still move around the screen but I cant see him.

    Ahhh Its because he gets destroyed from each layout because hes a global , so after exiting the building hes not there. How do i get him to spawn again.

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GThreepwood

Member since 8 Jul, 2015

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