>
> > Add the physics behavior to the platforms too. A physics object can only interact with other physics objects.
> >
> > Remove the solid behavior, add the physics, and toggle on the Immovable attribute so the platforms wont fall.
> >
>
> Thanks for your reply Rayki, I just tried it but it didn't work. Could you update the capx file with working version of it, please?
>
you don't have to use physics, just waste memory...let me know if you need more help
Just what i wanted. thank you