Baionera's Recent Forum Activity

  • Ok, thanks a lot!

  • Oh ok, Im targeting desktop as the main platform for the game. Nice to know that image size won't be such a big problem xD.

    As an example then, should I design the levels in a 1920*1080 resolution and draw the assets with the size that fits best for the game in that res, and then let c2 handle the downscaling? Or is 1920*1080 not enough? Thanks for the help!

  • Hey Everyone!

    I don''t know if this is the correct place to ask this kind of question, but I'm trying to draw my game assets in a "flat" like style, almost like the recent game Necropolis, but obviously in 2D.

    The problem I'm facing is that i cant decide if i should, or shouldn't, draw the game assets in big sizes/resolutions so that they scale better, without losing quality (I HATE blurry edges xD). Would it be bad for perfomance?

    What can i do to make the art adjustable to multiple screen resolutions without losing quality

  • Nevermind, got it working! Had to use image points on each object to snap them into the other objects, while their physics component is disabled.

    Thanks for the help!

  • Using physics forces on the center of mass of the whole structure, why?

  • Still doesn't work, i think it's because the objects are in the same family, and i want the position checking to apply to all of the objects in the family

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  • Yeah I also tried joints and pins but i couldn't make the smaller objects detect when they are part of the structure. How do i check for nearby objects?

  • Hey everyone,

    So, I'm trying to make a physics structure composed by other smaller objects, that also have physics.

    I need to have the ability to edit the structure, by adding/removing/moving the smaller objects, but I can't figure out a way to "glue" the smaller objects together, so that i can later move the whole structure. I tried using multiple image points in each small object, to detect their position relative to the others, but that didnt work

    Hope you guys can help me, thanks!

    *Edit : I also tried using Containers, but because im using a Family for all of the smaller objects, i can't seem to add all of them them to containers at once.

  • Is there any way I can set the framerate mode to be unlimited like we used to do in Classic? Or does the framerate need to be locked ? Just wondering, because many people that played some of my prototype games said they'd like to play with 60+ fps.

    Thanks for the help!

  • Thanks! Tried what you suggested, and got it to work! Many many thanks!

  • Hey guys, I'm trying to assign random integer values to various instances. I want each instance to have its own unique value.

    But when i randomly assign one there is a chance, a small one, that 2 or more instances might have the same value.

    What should I do to prevent this?

    Thanks for your help and time!

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Baionera

Member since 30 Jun, 2015

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