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Here you go!
Changed the initial layout like this.
Had to disable these lines though because they'd prevent you from creating a room after you recieve the room list.
Thus, the game code looks like this.
I'll check it out tomorrow. If I haven't sent it by Saturday bump the topic.
I didn't attempt fixing it, but the idea I got from looking at your code is that you need to connect to the signalling server before you can request the room list.
If you share your project or a screenshot of code we'll be able to see what's wrong.
If you make a new thread with a title stating your question clearly you are much more likely to find someone to help you. I'm guessing a lot of people look at your thread and skip it because they don't want to read the three pages to understand your problem.
Cool idea! Might be useful to add a TipClip section in the tutorials so that more people can find it.
— If I recall correctly, everything will always turn into a string so there isn't much you can do about it, just make sure to convert everything into an integer (with "int(value)") whenever you need to use them.
Here's a basic template I've been working on lately. It's the base for a pseudo-3D racer like Out Run or Pole Position implemented in Construct 3. Based on this javascript implementation: https://codeincomplete.com/posts/javascript-racer/ Performance could definitely be better, but it works! You can get the C3 source and try out the demo here: https://alcex.itch.io/psuedo-3d-racer-in-construct-3
If you have any question on how it works don't be afraid to ask here :)
Congrats dop2000!
Lovely video, looking forward to participating!
Awesome! Thanks for the tutorial oosyarg, will be trying out the different alternatives to see what fits my game best :)
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Member since 29 Jun, 2015