AdrianHarbr's Recent Forum Activity

  • So sorry for the late reply.

    I'm currently at school so can't upload gif.

    Each maze is made form a tileset using tilemaps in construct. Then I add it to a family so the map parts could be loaded in endlessly. I did it like this so I could include enemies and other things such as coin in this family.

    However, I want to add coins that are evenly distributed in the maze, like how they are in pacman. Each time a maze family is loaded I want the coins to also be loaded in. I could put all these coins down manually, this would take ages since I want 30 different Map families so there is variation.

    Would I be able to use math to do this? I don't have much understand of advanced math's or construct 3 so this might be an issue lol but I am willing to learn!

    EDIT:

    I am basically just making pacman 256

    I didn't release at first it was just coincidence but basically exactly that game.

    This is for school coursework.

  • Hi, I've made a game that is endlessly scrolling and is made of pre made maze scenes that are loaded in from another layer. However I want to add coins in the maze that are are equally separated. How would I add this without having to add each coin individually?

    I used tiled for making the mazes using the auto tiler feature, would I be able to do this using tiled if I can't do it on construct?

    thanks (sorry for lack of knowlage, being noob, grammar etc)

    P.S I tried uploading a gifs to help show what i'm actually making however school network doesn't let me upload to githy

  • Okay, thank you so much for your reply. I'll have a read of the manual about them behaviours you mentioned.

    I'll keep you updated!

  • Hi, i'm sure this is a dumb question but I can't figure it out ( I am new).

    I want a void to constantly be moving behind the player but I don't want the player to be able to get to far away from this void

    So in the game the player is in a maze but a void is constantly following them.

    So the void will teleport behind the player when it is a certain distance away from them and be following them constantly with the bullet behaviour.

    Thanks

    (sorry bad grammer, being noob etc)

  • No, worries, here is a simple free version with a youtube tutorial:

    https://howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes/

    To make the level endless, instead of moving the scenes you need to copy them.

    Also, this is a pretty old example, it was made before hierarchies and templates became available in C3. So now you can add all objects on a scene to a hierarchy, give it a unique template name and create the entire scene with one action.

    Hi, I ended up buying your template it look really good. Thanks

    Btw did you make a tutorial where you explain the process of the code for the new template like you did for the original demo?

  • On the tilemap bar use the load icon to import the tmx

    Thank you!

  • Hi, I've started making my the map for my game using tiled map editor. However how do I import this file, I've looked online and can't find a tutorial, could someone send a link to one or explain how to do this?

    The file can't be a png image as I need it to have a tile set that can also be edited in construct 3.

    Thanks!

  • No, worries, here is a simple free version with a youtube tutorial:

    https://howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes/

    To make the level endless, instead of moving the scenes you need to copy them.

    Also, this is a pretty old example, it was made before hierarchies and templates became available in C3. So now you can add all objects on a scene to a hierarchy, give it a unique template name and create the entire scene with one action.

    Okay thank you so much for your help, I'll keep you updated with my progress.

    I've just started learning C3 through my school, and have very little prior knowledge of anything computer related. So its likely I'll be posting more on the forum if I can't find solutions to issues I am having.

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  • I have a paid template, see Demo C and D here:

    https://www.construct.net/en/free-online-games/random-level-generator-23488/play

    There is a similar template for top-down games, but it doesn't include an endless demo:

    https://www.construct.net/en/game-assets/game-templates/random-level-generator-883

    Hi thank you for your post I've looked at your templates they seem really good,

    unfortunately I am poor and can't afford them

    They are a good price though.

  • Hi, I'm trying to make an endless scrolling maze that's made out of premade 'maze parts' that can be attached together seamlessly. I'm basically trying to make Pacman 256 if that helps make more sense.

    I have a rough idea of how I could do this but I'm struggling to find resources on how to actually develop it or a resource for another engine that I could apply to construct.

    If someone could help me I would be very grateful. Thanks!

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AdrianHarbr

Member since 8 Jan, 2025

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