vtrix's Recent Forum Activity

  • its top secret <img src="smileys/smiley2.gif" border="0" align="middle" />

  • istavang what do you mean?, there can only be one notification plugin, but you can activate multiple notifications on any event..

  • live example notifications

    (there are some global setting)

    multiple align methods

    fade in / fade out time

    wait before fade out

    i noticed while making this example that export minified doesn't work

  • Oh, that's a shame, I could have saved so much time! :(

    I was hoping I could use families because then I could just edit the action values, rather than having to create brand new actions for every single object I create (which is more clicks and more time spend navigating, so inefficient!).

    Thanks, although you both have conflicting posts :(

    my mistake, it looked like it would work and still think it should :)

    it does work with plugin Nickname, you should check it out..

  • i think this is correct, creating is the only thing you can't do from a family, from then on its all family stuff, the create action selects the instance and can be referenced by the familyvars,

    does it work? <img src="smileys/smiley3.gif" border="0" align="middle" />

  • maybe for loop, if currentlevel is a number

    "unlocklevels" 0 to var currentlevel

    unlock function (actions you use for unlocking)

  • i think thats a problem with you graphic card, have you updated you driver for graphic card?

    ps: just checked my icons on layer bar are also black/gray, maybe its an old tutorial, icons have changed..

  • use mouse plugin on click and add the timer behavior to the object

    on click- create object

              start timer 10sec "killme"

    on timer "killme" > destroy object

  • best to send a capx, could be couple things..., there's not really an alternative then this, you say its from a sample project, does the sample project has this problem, if not, did you set "force own texture" on the layersetting, if the sample has same problem, try updating you graphic card

  • thehen have a look at bejeweled, pretty crazy what they doing there, what is that? some kind of manual alpha's, overlays?

    bejeweld

  • <img src="smileys/smiley3.gif" border="0" align="middle" /> i guess there was a bug in my debugger <img src="smileys/smiley2.gif" border="0" align="middle" /> , now i can see them too

    there was an error in the appcache, , i thought that was the trick, invoking an error in the console to hide the sources

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  • Ashley

    just something i noticed, first time i tested angry birds html5 with the debugger, you could check all there resources, meaning all there spritesheets

    so i was testing today and they did some smart tricks to work around that,

    im not able to view there spritesheets (and been looking for 30min)

    maybe something to look into as how to better protect resources

    angrybirds

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vtrix

Member since 24 Jul, 2011

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