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  • some things you can try

    disable all other animation triggers except the attack one, does it work?

    then check wich animation trigger disables the attack one

    if not, is the animation name correct?

    if something else, provide capx

  • it only worked in my head..., i can see the problem now its pretty complex, i think the only option is making a custom controller and even then, there's alot of trickery

    edit: what if the platformcontroller always stays on the ground platform,

    and up and down moves only the sprite visually (2nd controller)

    (in line as sman118 suggested)

    you would set the x of sprite to the controller, y of sprite is controlled by up and down, until jumping, disable up and down control, back on floor enable up and down, have an upper en lower bound of the y movement

    then you would need some trickery to jump to other platforms

    the shadow im sure can be arranged once movement is ok

  • its probably possible, question is, is it the best option? What do you want to achieve?

    i guess you could split the string of the master key in different parts with tokencount and tokenat and compare each token to the global var if its equel.

  • best to do like all other platformers, have a controlobject (square) to which the charactersprite is bound + also bound the shadow to controlobject, then some (pseudo)code

    is jumping > set shadow.x to object (so shadow moves in direction but not up)

    else > set shadow.x and shadow.y to object (always set position shadow to object)

  • the polygon zone is always completly filled, it could work if we could cut holes with a polygon mesh) but now the only way is to construct multiple walls, pin them together and have a cirle inside the zone. well if thats what your after..

  • isnt it system-disable group "groupname" ? what do you mean?

  • i guess you mean so they don't overlap, pathfinding alone wont cut it,

    maybe an idea for an avoidence behavior or extension on pathfinding

    here some interesting links

    javascript-rts-demo

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    ps: h?h? great this guy recreated c&c in javascript,play online

  • what about if ashley was the main character, platformer, green and orange theme, he must finish the neverending todo list, every todo is a level,

    in the level he must "clear" the features, there are bugs, guys with brilliant suggestions(us) to annoy him, and to stop him from completing his todo's, we can all share elements that relate to scirra and the community to put in the game as character/enemy's/prop

    now... who's making the game <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Sushin

    just multiply the set volume with the distance of the 2 sprites (every tick)

    if you started the sound with 3d effect it will remain 3d but with the added soundfading

    example set volume

    -10*distance(Sprite2.X,sprite2.Y,Sprite.X,sprite.Y)/100

  • aznmonkeyboy i would advice to make a new capx with only the objects and events you need to test this case, if it still doesn't work, share the capx, its easier to help..

  • Excal would like to check it out, but file isn't correctly linked

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  • if only you could tell the internet to find something you need..

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vtrix

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