vtrix's Recent Forum Activity

  • V2 online:

    updated asset and extra content

    added youtube movie,

    I create a scene combining the base assets , first part is a ground based example ( using the bonus tiling groundtexture )

    and then goes into a space environment, it might give you idea's and give an extra look at the assets

    check it out!

    https://www.scirra.com/store/2d-game-sprites/sci-fi-structures-2-4047

  • working on update , extra content and refinements

  • Sci-fi structures 2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/sci-fi-structures-2-4047

  • hd Startscreen shooter template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/game-user-interfaces/hd-startscreen-shooter-template-4019

    <p>an eye catching startpage for your game, the concept is that you are controlling the weapons to fight incoming ships</p>

    • multiple layered assets (psd)

    <p>export the assets or make your custom startpage</p>

    • handcrafted alienlike ship
    • large planet
    • spaceclouds
    • glows
    • flare
    • very large upto hd 1080p

    Use this topic to leave comments, ask questions and talk about hd Startscreen shooter template

  • scifi elements — Now for sale in the Scirra Store!

    https://www.scirra.com/store/game-user-interfaces/scifi-elements-4020

    <p>scifi elements for UI and various uses</p><p>combine your own </p><p>excellent to add to menu or existing UI</p><p>some UI frames are provided</p>

    Use this topic to leave comments, ask questions and talk about scifi elements

  • KaixaZero no source file included with this pack, also these are raster graphics do not use vectorshapes as source, though you can mail me if you have a specific request for adjustments or something new you need.

  • newt i dont think that was his question, some of my packs do have psd-sheets, (doesn't mean you can resell them)

    its for purpose of combining and changing certain things + overview, it does add to the productiontime=cost

  • KaixaZero hello, .. not in this pack, its was meant as a quick drag-in, there are not really any compositional elements, is that something you always need, want? the preview images show how they look on background.

  • there was an addition in 44 but i dont find it

    'from updatelist'

    add - Layout view: new zoom options in 'View' menu

    if i check about, its 44 , so i should be using the correct version,

    also for dark version visual improvement > (if you installed the very first one manually)

    you need to select the build in one from settings

    you can unstinstall the first one > addon-manager in view > and uninstall

  • Ashley

    a recent tread was talking about placing things on the wrong layer or on locked layers, ive also encountered that many times

    i think there are multiple problems that make this happening and disabling paste on locked and invisible layers will not be a full fix

    problem

    now you can for example select layer 1(highlighted) and then you press on a layer 2 object, but layer 1 is still highlighted, there is no correlation between layerpalette and the selected object

    a locked layer can be made active but you can still work on unlocked objects on other layers, so you think you can simple drag in new things > and suddenly they are locked

    you can't quickly go thru layers and know what and how many objects exist on that layer, hidden objects cant be checked at all

    invisible layers act as locked layers, > you cant select or move the boundingbox, invisible should only hide the graphic > if you dont want that hide + lock

    solutions

    if you select an object, the layerpalette should change and highlight on what layer this object is and make this the current active layer

    directly clicking on a layer should indicate what objects are on the layer (selection highlight) (this selection highlight already exist for selecting object types in projecttab, it would just highlight all objects on that layers)

    layer properties should say how many objects currently exist on that layer

    locked layers need to be unlocked before they can become active. so locking > deactivates the layer = next unlocked layer gets active

    clicking locked layers could blink the lock as visual cue

    this also means you cant change layer-properties > because the layers is .. locked! .. you can still toggle visibility

    selecting objects on multiple layers, would highlight multiple layers > cut and paste could then be used to move these on 1 layer

    advantages:

    you know that if you select something, that is the current layer you're working, dragging a new object will be on the same layer

    if you move an object of interest, you also know you're on that layer, you dont have to search or even look what layer its on, this is a huge benefit over current workflow

    clicking on a layer actually gives feedback what objects exist on that layer

    you can select and move hidden objects as the bounding box can still be seen, if you dont want that > hide + lock

    you wont paste on the wrong layer as you're always working on the layer you recently modified an object

    you cant paste on locked layers as you cant select or make them active

    if you try this out i'm sure this will be a great improvement

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  • +1 , i actually have to look again if there are shortcuts for zoom because i don't use a mouse, so no scrollwheel

    just a thought, maybe a horizontal slider , 100% could be the middle of slider, maybe with an extra snapbutton for this and a plus and minus button on both sides for incremental zoom

    i also wonder if direct zoom (without smoothing) isnt just faster, but i guess thats preference, might be an option

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vtrix

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