Havok's Recent Forum Activity

  • On my Mac I've been having no issues with it. (Running Chrome)

    Tested it on version 95 on iPhone 8 running latest update. No issues. Then when a patch got released to fix the issues others are having R95.2 I no longer can run it on iOS. So kinda strange in that regard. (It goes to editor.construct.net/R95-2)

    FOr testing, so far the particles on C3 seems to running quite smooth and I pushed it quita a lot. I took the standard included test but created a lot of additional particles. Running 10 000 particles on screen and not getting close to maxing CPU.

    Question: Why does it say GPU na? Does those tests not use GPU at all?

    Can one enable it to force it to use the dedicated GPU?

  • The only use something like the RPG project has is as a learning tool on how to maybe do some things.

    I seriously hope Ashley and the devs didn’t spend time on that away from C3.

    I’m not paying hard earned cash to play around with some other people’s assets and stuff.

    Also if they want show pieces then give the devs more of what they ask for so they can complete games.

    A lot of people has excellent work in progress stuff by the looks of it hampered by incompatible plugins. Straddling C2 and C3 , 3rd party wrappers and browsers

    I’m glad we are now finally getting the new runtime so we are not in limbo w.r.t that anymore and hopefully more energy can be spent on C3 runtime and new features rather. Animation timeline hopefully is a C3 runtime thing for instance. Perhaps people waiting to move over from C2 will do so if they see C3 promise regardless of the subscription model that plagues some users. I find it justified though if we can at least get a sense of improvement from C2.

  • Seems like quite a few plugin developers have left the community, or are no longer supporting their old plugins. There's still quite a few popular ones that needs to be converted and I doubt that the Scirra team has time and manpower to do it all. And I doubt plugin developers are willing to do it for free.... soooo.... I was thinking...

    I would gladly pay for someone to convert plugins I rely on so maybe an indiegogo, or gofundme campaign or something similar would be good to get some cash to pay for someone with the right skills to do the conversion?

    * Is there any plugin devs on the forum, that has the skills, knowhow & time to do C3 versions, and feel they could do it if they got payed for their work?

    * Is there any game devs on the forum that are willing to pay to get a C3 version?

    Since it's a community after all, maybe if we all chip in, we can get the ball rolling if the only thing holding conversion back is financial. If we can get permissions from the original plugin creators to do a conversion of course, otherwize they should be built new from scratch, from available SDK's.

    I don't mind paying for plugins that I feel are missing.

    Maybe even a Patreon account also to be able to pay devs for maintenance of C3 plugins. If we as a Construct community could hire a full time developer to supply us with much needed plugins that would be awesome.

    Any takers?

    I’d be keen to help chip perhaps (depends how much and how many we need) in but only for the new C3 runtime.

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  • I think it’s a good thing you decided to do this early for exactly this reason.

    Are there any plans to maybe add additional addons or improved ones from Devs now leaving plugins abandonware?

    Scirra version of Move To and Pin To for instance. Just improving the “stock” addons could go a long way in some cases.

  • Hello everyone! This is my first plugin, Random Color. It’s based on the David Mer­?eld’s function (link). Like the original function, my plugin gen­er­ates at­trac­tive col­ors and pro­duces bright col­ors with a rea­son­ably high sat­u­ra­tion.

    Nice job.

    Thank you!

  • Construct 3, from what I saw of Stencyl last - wipes the floor with Stencyl.

    Way easier to use and a lot faster to implement.

    I would need to go have a look at Stencyl again to make a updated opinion though.

    But yeah, Stencyl sort of got stuck at the certain point and never really advanced.

    The forums here has turned a bit sour as of late though.

  • I dont think its a disaster befalling you but I would have been concerned if just one potential of my user base left for another because of matters I could easily have prevented by implementing simple systems. 10-20 users is a potential other coder, PR person, etc. Not to mention ones that left that built features for me for free.

    That's how I see it anyway.

    Your reputation precedes you.

    godspeed.

  • There are a lot of features with votes though and those don't seem to get any attention either. So it does not seem that you are taking amount of votes into consideration anyway, so why start now?

    Ashley I wish you would post SOME sort of roadmap.

    Short term: Get C3 runtime stable

    Medium term: Add plugins A B X and Y since users need this to build great projects that can showcase Construct 3.

    Long Term: Add pinnable autohide somehow

    Just examples.

    This way we can all get a sense of what Scirra is doing/going.

    If you care at all and can see some of the debates going on off forum you would definitely be concerned. I mean this in the best of ways since i have a vested interest in C3 since I'm building projects in it and paid for it. I and many others feel very unsure about where we are heading and lately there are so many issues cropping up and the retort is always - Apple, Chrome, Google, Web builder, etc. It feels like you are buying time for other platforms to mature before you can move ahead. People are jumping ship and new users are being shown away, and they are finding homes in other software. Important members that did a lot for us and you frankly. If you are ok with this then I'm even more concerned.

    Please correct me if I'm wrong but please consider some sort of roadmap. Read ROADMAP not TIMELINE.

    The odd Blog posts is not roadmap.

  • Hehe difficult one.

    I have a drive full of half completed projects for this exact reason.

    I think we need to just get over the fact that if we are going to be working on a project for a long time you will get bored while playing it since there is no "discovery".

    Discovery and exploration of both the game world and mechanics etc makes games of this kind interesting. I'd say give it to a tester or two and see what they say.

  • Hmmm... have you tried to add the Mac platform above instead of the Else for testing purposes?

  • What exactly is the issue you are having with the external files?

    And how have you set it up.

    Post your file or screenshot it.

  • All the files will be bundled (added to your project folder when you export). It will be contained within the NW.JS file. You should have no imported file issue unless you are specifically referencing them from outside for some other reason.

Havok's avatar

Havok

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Member since 20 Jul, 2011

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