Havok's Recent Forum Activity

    Delenne - I opened Kiwi Story in C3 with Chrome Canary and it only used around 300mb of memory. It might be worth checking your browser addons, some can add a lot of extra memory usage, especially ad blockers.

    Yes add ons can cause it (check Helper Objects on Mac in activity monitor - I've tested it, disabled adblock plus and https everywhere for instance, then the memory usage drops a bit). So now if someone is a Chrome user they will have to disable all addons etc to get the performance in Chrome. Not so bad if you use another browser for regular browsing etc, but irritating if you are a Chrome user. Unless get a beefier PC.

    Not an ideal situation but we are beating a dead horse here.

    C3 runs in the browser, with all the benefits that brings, but also with it comes all the negatives. i.e Construct 3 won't be as fast in performance as Fusion 2.5-3 , GameMakerStudio 2, GameSalad, Stencyl, Unity.

    The question one should ask what is fast enough for your specific game you are trying to make. I think for most it will be fine. I really hope so. I like Construct and got along with it better than the other applications. However bad performance is obviously a deal-breaker if your game doesn't run well on a platform even though you did optimize it etc.

    I suppose when you wrap it up so that Chrome runs on the desktop for the C3 editor it won't be submitted to the addons, ad blockers, cookie blockers etc and will get better.

  • I also don't see how limiting the events changes the focus of the bug squashing.

    Limiting the behaviors and such, yes that I can see as a way to focus the bugs that may occur.

    DiegoM Yeah I saw it didn't destroy and just carry on.

    Now of course with only about 290 or so objects on it stays at 60fps.

    I guess we know what the limitations are now for target platforms - safe to say no more than a 1000 objects on screen.

    I suppose a bit less for PC's with no dedicated GPU.

    I can confirm what Havok has said about the "Weather Demo". On my iMac it runs very badly, yet no problems in windows under parellels.

    Thanks Ethan, but mine runs badly under Parallels as well.

    Can anyone on a Windows machine run the weather demo and see if it runs smoothly? Don't even walk or move etc.

    Looks like it's the reflection eye candy.

    But then what does that mean? It's fast as long as you don't use effects?

    Running some https://threejs.org/ demos, things are fine. Fast and running well.

    I want to add (after TrollHunter's deleted comment) that I don't post criticism because I like to argue. I post here because I want people to change my mind. I want to discuss these issues with reasonable minded people who might have a better perspective on it. And by reasonable, I mean people that can see both sides of an issue. Not someone who is who is obviously trolling and has a vendetta against Scirra. We are not on the same side.

    It's not whether its HTML5 or not...its whether Construct 3 is fast enough or not.

    The editor is not snappy like C2 but it's not bad until you load demos, other than that though which is more concerning to me:

    Trying to run the "Weather demo" on my MacbookPro i7, 8gig ram, nVidia 650 gpu.

    I do nothing, just run it. It hits 12 fps average when it gets about 1500 objects. It fluctuates to 8fps, then to 3 fps then back up again a bit and so on.

    Running other game makers I get 50-60fps, running in a Parallels windows vm with half the system resources dedicated to it running physics and particles that without breaking a sweat until objects absolutely fills the screen.

    I'm really hoping this is a MacOS bug or because it's still in Beta.

  • Thanks for the feedback!

  • Was there a loose time-frame mentioned perhaps?

  • Yeah I hear you You make a good point. I'm certainly not averse to learning. Just would make a useful time saving feature found in other engines. Just a pity that it does nt exist in Construct.

    When the time comes I'll have to dig in to these kinds of things.

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    Yea I'm pretty sure at this point I'm on board as well.

    With the history of c2s updates, I'm confident c3 will be completely different over time with all the updates.

    ONLY concern was really exporting to consoles but according to their blog posts, they're looking into options for that.

    subs aren't a concern for me especially if it ensures that the team is staying afloat to keep updating c3.

    They're reworking the runtime and all. So, yea. Pretty happy with the future plans of it so far.

    count me in

    I read your concerns in the post that was then subsequently locked.

    Do you feel that C3 aims to fix the issues you had with performance and porting?

    I know Scirra is working to be able to port to UWP for XboxOne. Great imho!

    The issues you described is also my number 1 concern tbh. Even though I'm not near publishing anything.

    Great...you can port to all platforms, but not so great if the games won't run well.

    Like I looked at Unity + PlayMaker and did a few demos with it, top down 3D shooter, suedo FPS shooter and a 2d level with some running and jumping etc. It's good and obviously gives you 2D and 3D options but yeah, it takes a lot longer. So pro's and cons.

    Fusion 3 stands out as the main competitor. Construct's event system and the community makes it a good place to make games with. It just feels better with a better UI etc.

    NotionGames Do you feel that this is realistic to do with C3 going forward. I would like to know what changed your mind back to staying since I'm evaluating it as well.

    I wouldn't like to get where you were and then blocked by the engine.

    I see The Next Penelope had similar issues, they decided to get it ported to C++.

    I wonder how C3 will do on the Switch later if at all possible?

    Ashley, is this an ok question to ask you? Where do you see Construct 3 in terms of mobile and console performance, say, at the end of 2017?

  • Interesting and nice example.

    It's not impossible but obviously not the easiest thing to do.

    I mean a lot of us we are here because we suck at coding. It will be easier (and faster) to have a visual way of doing it.

    I'm not really concerned about the tech underneath tbh on how its done - obviously needs to be fast. As long as we can get that functionality.

    Subscribe to Construct videos now

    Other engines basically all have it. Fusion, GM,Unity etc I don't understand why it's such an issue for Construct to have it. even though a lot of people in the past -since 2013 - have asked for on numerous occasions. Is it something with Construct being HTML5 again?

  • Forgotten Legendz Greenlight video:

    Subscribe to Construct videos now

    Great job Mef1sto! Good Luck!

  • Not with Construct 2 as far as I am aware but Construct 3 surely will.

    In fact the Beta already works on Mac via the browser.

    https://editor.construct.net/

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Havok

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