Calfuso's Recent Forum Activity

  • The title may be hard to understand but i couldn't make it longer so i had to shorten it down. Basically i added the event on frame changed to a sprite. Then i intended to add on collision whit another object as a following sub event. I need to make a sub event as a follower since on collison whit another object only can be chosen as a event. But it turns out that even when i choose to create a sub event after on frame changed the on collosion option doesn't exist for some stupid reason. It seems like all animation event blocks on colloison whit another object being connected to them. Why is Construct 2 stupid like this and is there a way to solve it?

    I am trying to make a enemy vulnerable to being killed by jumping on top on it half of the time but damage you no matter what in touch half of the time. If you can help whit another solution to make that work i would be just as good.

  • I have tried toying around whit the platform jump, instance variable jump and simulate control jump but i just can't make the enemy jump. Can you tell me how and show me a creenshoot of the events should look.

  • I am trying to have it so a action happens after a number of seconds. But you are supposed to delay the events by a couple of seconds by clicking on a certain object. The farthest i got in this is the wait action. The PROBLEM is that it only can delay actions placed after it. Not events. The X seconds, the event that makes the action happen is a event and not a action. Can you somehow affect a event using the wait action?

    I have tried whit adding the x seconds timer as a sub event after the wait action. The problem whit that is that the x second timed event never occurs no matter how long you wait even if you don't delay it. Please give me straigth answer and try to not send me to a tutorial since it probably can't help me or i can't understand it.

  • Not sure if that resolved your issue but you might want to deal with dt and a variable to solve this. Below is a link. Wait does allow for a delayed event but I'm not sure if you can continue to delay that event by pressing the button again or hitting the object.

    Use this link start at where the bold says every x seconds. It explains exactly what you are talking about.

    What i am trying to implement is that after 10 seconds you go to a different layout. But when you click on a object it delays that whit 4 seconds. That tutorial may show how to do that successfully but i may just not be skilled enough to understand how it shows that.

  • [quote:kdvvt941]

    quote]

    Yes, you can. Add wait and then add a sub-event. See screenshot bellow:

    I did that but it makes the event that is supposed to happen after a number of seconds never happen. Even if don't click on the object to delay the event it never occurs. Appearently the x seconds and go to layout doesn't work as a sub event.

  • I am trying to have it so a action happens after a number of seconds. But you are supposed to delay the events by a couple of seconds by clicking on a certain object. The farthest i got in this is the wait action. The problem is that it only can delay actions placed after it. Not events. The X seconds, the event that makes the action happen is a event and not a action. Can you somehow affect a event using the wait action?

  • I have made the layout bigger then default. I can play the layout well and it only shows a part of the entire layout and focus on the playable character. The PROBLEM is that after i have gone to the rigth a certain distance it stops scrolling and i can't see more of the level. I ahve found the Unbound scrolling and choosed yes but if i do that it makes everything fail when i play the level, i am not where my playable character is anymore and are just somewhere on the layout outside my level. Can anyone help me figure out how Unbound scrolling works or any other way to make the layout keep srolling to the rigth no matter how far you proceed. Don't insult me becuase i don't know much.

  • I have made the layout bigger then default. I can play the layout well and it only shows a part of the entire layout and focus on the playable character. The problem is that after i have gone to the rigth a certain distance it stops scrolling and i can't see more of the level. I ahve found the Unbound scrolling and choosed yes but if i do that it makes everything fail when i play the level, i am not where my playable character is anymore and are just somewhere on the layout outside my level. Can anyone help me figure out how Unbound scrolling works or any other way to make the layout keep srolling to the rigth no matter how far you proceed. Don't insult me becuase i don't know much.

  • Okay so i have figured out how to make the layout bigger. I have made my layout bigger. The problem is that when i play the layout the whole layout is showed on screen at once, in other words it's zoomed out to max and everything get's tiny and you can't see what you are doing. I want to know how you can make you only see a small part of the layout and it needs to be a specific part so you see the playable character. I have tried adding the behavior Scroll to to the main character but i still doesn't see the part where the main character starts. Can anyone help me whit this? And don't insult me becuase i don't know much.

  • The size of the layout is the white canvas, you change its size at the layout properties menu. The size of the screen however (which is the dotted retangle) you can change at the project properties. Just click at your project folder at the menu on the right and you'll be able to see it.

    About the goal thing. It's quite simple, all you need is an object to be your goal, it can be a castle, a door, a sign, a flag or even nothing. Just place a invisible object at the end of the layout and it shall do the trick.

    Set a condition to trigger when the player collides with this object, then you can either call the function "go to next layout" or you can use "go to layout "name" ".

    Hope it helps[/quote > > I could change the layout size but when i play the screen get's zoomed out so everything get's tiny and you can't see what you are doing. Can you keep the same zoom when you make the layout bigger? I see alot of options but i can't see anything that change your zoom.

  • Okay i want to know if you can make your layouts bigger. The default size is far from the size i would want my levels to be. I have tried changing the numbers to higher numbers in layout size in properties. But that doesn't make the game bigger wh

    en i test it afterwards. The layout is the lined rectangle in the bigger picture. Sizing the layout only seems to make the space around the layout bigger not the inlined part that you only can play. So how to make the playable layout bigger?

    "Update" I know now how to make the playable layer bigger. The problem is that the game shows the entire layer when you play it so everything get's tiny. I want to know how you make it just show a little part of the layer, mainly the part where your playable character is.

    Next question is how to make a goal. Each layout is a level. I want to know how i can make a object that will make we go from my first layout to my second layout. The object will be placed at the end of the level so when i got it i have beaten the level and procced to the next. So far i only know how to play the layouts individually. Can you make them connect like this or not?

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  • It must/should have also said to change the variable type to "Text" - the default is "Number". Which tutorial are you looking at?

    I changed to text and now works. Thanks for your help!

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Calfuso

Member since 23 Jun, 2015

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