Calfuso's Recent Forum Activity

  • I want my sprite to change from 8 direction movements to platform movements. I have made it so that in one instance 8 direction get disabled and platform get enabled. The sprite is set to platform simulate control left when it is on screen. So it should directly move to the left when the platform behavior get enabled if is on screen. But it doesn't. It just stops moving. How do you make it work?

  • I have a sprite with 4 animations. I use timers to make it switch animations. It is supposed to go from it's first animation to it's last and then repeat the process infinitly. The problem is that it only goes to it's third animation and stops there for some reason. I have tried the same thing on multiple sprites but the same problem always comes up. So why does it not work?

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  • I know how you make a sprite move in circles. You make it move in waves forward and make it change direction after one way and you got a circle movement. But this only makes the sprite move in circles in one life not forward. So how do you make a sine sprite move forward.

  • I know that this question is though to understand. I don't know how to explain it better then this even though this explonation isn't very clear. Basically whenever i try to make a sprite begin by having a sine and then disable it after a while and enable another sine the first sine doesn't get fully disabled. Sometimes it doesn't get disabled at all and get disabled a while but not as long as it should. I may share a capx that just contains one sprite tat displays this problems if this post isn't clear enough.

  • How do you make a 8 direction sprite move in 157 degrees and 247 degrees? I know that you use the bullet behavior and make it change angles but the sprite doesn't move in the rigth direction all the time if you do that. Instead of moving 157 degrees it moves in 135 degrees most of the time for example.

  • I didn't think that would be hard..

    Just a bit of basic programming..

    on start of layout -

    > set the timer for 3 seconds

    > sprite set direction = 3

    timer on timer > set timer for 3 seconds

    -- sprite.direction = 3

    > sprite set direction to 9

    -- else

    -- sprite.direction = 9

    > sprite set direction = 3

    It worked. But if you want you can answer a follow up question. How do you make the sprite move in one direction longer then the other?

  • I'm not sure what you mean..

    Something like this?

    https://dl.dropboxusercontent.com/u/485 ... ction.capx

    The capx was helpful and made me get a good idea of how to change 8 direction sprites direction. But i want the sprite to move diagonally down and left in 3 seconds and move diagonally up and left in 3 seconds and then reapeat the process all the time. How do i do that? The capx didn't help on that part enough.

  • Title explains it all. If not tell me.

  • I'm not sure what you mean..

    Something like this?

    https://dl.dropboxusercontent.com/u/485 ... ction.capx[/quote > > If i give a sprite the 8 direction behavior and make the event is on screen and follow it up whit the action simulate control left and simulate control down. Now the sprite moves diagonally left and down. Then i want the sprite to move diagonally up and left after tre seconds has passed. How do i make that work? I have tried multiple things but i can't make it change direction. Is this clear enough?

  • For example if i want to make my sprite move to the left in two seconds but then move down. I have tried alot of things to make it work but the sprite won't change direction. So how do you do it?

  • I made a sine sprite that moved horizontically left and rigth. I gave it the bullet behavior and set it to disabled. I made the event every 10 seconds set Sine inactive set bullet enabled and bullet angle of motion to Player.Angle.

    After ten seconds has passed the sprite just moves to the rigth instead of moving against the player. What's wrong here?

  • If you could give a better explanation of what you want it would be easier to help..

    Would putting the enemy on a layer with 0,0 parallax and having it move on it's own be what you are looking for?

    My enemy doesn't move like this but let's say the enemy moves up and down . The enemy should keep moving up and down it should keep moving up and down but it shall always be on screen. Basically the enemy should always be on screen.

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Calfuso

Member since 23 Jun, 2015

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