xeed's Recent Forum Activity

  • Nice Project, looks really cool.

    Do you have any plans to implement collision avoidance for the units? I think thats still the base problem to be fixed

  • You are right.

    But I can't paste objects / graphics into the tilemap, which is very useful.

    I think I need to find out how to compare overlapping graphics with specific tiles. Is there any good tutorial about using tilemap as single objects instead of a complete layer?

  • Thanks for this great addon.

    How does rgbaAt work here?

    Thank you!

  • Hi,

    any way to get these variables inside c2?

    Thank you!

  • Hi,

    someone got a basic solution to combine c2 Physics with Paster Addon from Rojo?

    The aim is to get destroyable objects working with Physics behavior.

    Thank you!

  • I think getting the UI of C2 itself into a browser should not be that hard.

    Also the resolution the tool is displayed at does'nt matter. If the user got low-res screen, he needs to zoom a lot.

    Anyway, Just like jayderyu said, this adapt might become important soon.

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  • Hi,

    dont know if this was asked before, but are there any plans for a C2 Version for Creating Games directly on Mobile Devices?

    I would love to work on my Apps when I am outside and no Windows PC available.

    Thank you,

    xeed

  • I will try it, thank you!

    Hope there will be an integrated solution soon in c2.

  • I've already had a working solution with 2 objects.

    But if there are more (infinite instances), I could not figure out picking the right object instances in c2. With the IID's only, it is not easy choose which one of the "colliders" should react somehow if a collision is recognized - for example simply stop pathwalking, and continue when the "other" instance is outside of the collision range again.

    Maybe someone here has an idea of creating such an event.

  • This problem is well known, and there is no public solution for c2 at the moment I have seen.

  • Check the lemmings example of Ize.

  • Hi,

    Got 2 questions that I could not solve without help about the event system and IID's.

    Pathfinding: How can I avoid the stops of about 1 second when an object reached a path target?

    Object Picking: How can I check an object instance (position) against all other instances, to let only the one (with the highest IID) stop (and move on if collision is avoided)?

    This not going to be an RTS game, but the logic is nearly the same. I dont want to have static movements and overlapping enemies.

    https://dl.dropboxusercontent.com/u/542 ... index.html

    Many thanks!

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xeed

Member since 15 Jul, 2011

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