Yes, it really needs one of these painting addons.
https://dl.dropboxusercontent.com/u/542 ... st0_1.capx
But I will try with a Tilemap before.
It is much more complicated, but consider making the steps of the ladder as single Solid objects, and let the player "jump" through them if he's under.
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Could you provide an example?
Thank you, I know that problem.
But I dont want to check every frame. Just once at the beginning of each Level.
Thanks. Checking for overlapping points is bit complicated, since these polygons to check against are random shapes.
Could you provide an example just for flooding the whole layout with 1px objects? I think this is the better solution.
I am trying to draw new pixels at the collision points, and see how it works.
Hey Rojo,
all these Objects are only ment to check for overlaps on other polygons, and be deleted in the next frame. The problem is the event for filling all X and Y pixels of the Layout.
At least I try to create destroyable forms in this way - without canvas or paster.
Hi,
how can I fill the Complete Layout with 1x1 Pixel Objects dynamically most efficient?
Thank you!
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Thank you,
xeed
There we go - how should the project work mobile, if its not working on the basic platform.
No capx = no help here.
Sorry.
You might publish a demo on arcade.construct-games.de if you like.
Which game is not nearly ready
I dont think the ratio is the problem here.
Are you using Parallax on any Layer? And if so, any 3rd-Party inserts?
If not, provide a private Link via pn.
So I guess you need to upload the capx.
There are several other solutions.
Member since 15 Jul, 2011