matriax's Recent Forum Activity

  • Sorry i should explain better, move the player!

    When you move the player, in C2 its 10% max usage on CPU, but in C3 on move player, using arrows it gets 100% CPU, in my case. ¿?

    Thats 10x times more slower!

    BTW, in my tests, in both cases worst, on click the C2 gets max 5-6% on C3 it gets 8-12% sometimes. So no idea. (Using Chrome in both cases)

  • In c2 i get max 10% of CPU usage, after import in C3 gets 100% CPU

    drive.google.com/file/d/1sU6xnx0bXecI6F7DEkKu_GsKgVExk7v7/view

    I use tilemaps of 1x1 size and only one tile. Maybe in C3 the rendering is not optimized as was in C2? Any idea Ashley ?

    Somebody can try it? Maybe in C3 it needs some checkbox that needs to be activated/deactivated? ¿?

    When you move the player, in C2 its 10% max usage on CPU, but in C3 on move player, using arrows it gets 100% CPU, in my case. ¿?

  • On shaders with distorition, if you set opacity/angle different that the ones by default, this happens:

    They have angle 1 and opacity 99.

    https://i.imgur.com/YyD4SZ1.gif

    When the sprite with a shader overlaps a side seems it manages the XY coordinates in a bad way.

    The one with a light is a specular for a normalmap, the one in the right is the official lens2 shader by scirra.

    Easy to replicate, just add a sprite, set white color and change angle or opacity, when you scroll and the sprite overlaps one side of the window does that.

    Not only on runtime, it happens on C3 workspace too if you scroll.

    Is a Bug Ashley ? If not, somebody know how to fix that?

  • But on start layout, the volume of that sound is ok, you can hear the sound perfectly.

    On click the mouse, the volume suddenly goes to half, and it starts to increase the volume gradually to the original volume before click the mouse button.

  • The problem is that when you click the mouse to play the pistol sound, the other sound playing in a loop (Fridge) reduces his volume to half aprox. with no reason.

    In fact, if on pistol you set -10 on volume, it should recude sound to half, but it still sound max. Maybe there is something in the audio files ¿?

  • Edited the topic to be more clear.

    One way to fix, is if the shadow caster not count the sprite who cast.

    But now if you set Shadowlight at top of the sprites it shadows the srpites too. Without that will be ok.

  • How do i get this config with ShadowLight and Cast Behaviour?

    Shadows or are above or under, they are all in same Z order. But what if want cast shadows under the ones in front player that are above rest of the others?

    Trying with force texture on other layer, and the shadowlight with various blends, at the bottom and top and at the moment nothing. Im gonna test blends in the layer and effects too.

    Any idea? Maybe is not possible?

  • Files in a blank project uploaded here:

    discord.com/channels/116497549237551109/225550155531812865/774683304010973234

    Or

    drive.google.com/file/d/15ueNAeMb25-q4k0fZN1kABEpAkhXZ8Fj/view

    There are some events that explain what to do. Just click mouse to play a sound, then the one already playing changes his volume. But if the one on click mouse has -21 volume ,etc... then is ok.... ¿?

    Same on C2 and C3. No idea if is a bug or maybe this audio files have some special that affects to the audio plugin ¿?

  • added ShaderEditor_C2_FX_v103.zip to the pareon post which contains the capx

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  • Hi, is possible get some separate plugin/behaviours?

    Im interested just in the AI one.

    EDIT: Well and the Self behaviour that seems is needed to get working the AI.

  • Oh sorry! uploaded to my patreon:

    patreon.com/posts/43204057

    Hope it works!

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matriax

Member since 22 Jun, 2015

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