matriax's Recent Forum Activity

  • Is a weird thing, with C2 Physics and Box2D+ plugin, if imagepoint is not on center it gets more GPU.

    Tested with chipmunk, and imagepoint on center or other the GPU use is the same, so i guess something between C2-Box2D.

    Btw, today looks better stats, GPU0=20% and GPU1=11% , but on a blank project it gets more from GPU1 until 26% on diferent image center and just one sprite so no idea, i have to test some 3D card configuration, maybe something is wrong.

  • I found a bug. If the imagepoint is not on center, for some reason it gets lots of resorces from GPU ¿?

    I have two GPU, in a new project a sprite with center imagepoint and box2d it gives 0-1% for both. If i change the imagepoint from center it goes to GPU1=23% and GPU2=48%.

    What's wrong?

  • Colludium The rear suspension still not works as desired.

    Planning using this limited revolute joint (red)

    i.paste.pics/191cfb30fbd2dadb62fa1e275b1be5b8.png

    But the main problem is how to make this force (yellow) that will keep the wheel in position and act like a spring.

    There is no angular spring joint in this plugin, only in Chipmunk.

    There is something similar on Box2D+ that may i miss? Or if the real Box2D physics have it can you add to the plugin? And if none of that, what you think will be the best solution?

  • Colludium What will be the best way to achieve a rear suspension system on a moto with box2D+ ?

    Like this:

    motorcycle.com/blog/wp-content/uploads/2017/12/120417-ask-mo-linkage-suspension-honda-pro-link-diagram-609x388.jpg

    At this moment using the wheel joint for both. But for the rear one to be more realistic?

    Here is the last we have with a ragdoll attached:

    twitter.com/DavitMasia/status/1216850398604120064

  • Colludium

    Just using your plugin for my new project, a trials game:

    twitter.com/DavitMasia/status/1214155158810218496

    I was gonna ask if is possible limit the distance of thw wheel joint, but saw a previous post saying is not possible?

    Doing front/back flips on aire with high speed managed from the bike, makes the suspension on the front wheel goes too large.

    One idea is on runtime change the frequency to 9 so it remains statics whille doing flips, and on floor set again to 4. But is not possible change Frequency various times on runtime. It looks is cumulative? I tried, like ok, then 9 on air and then i set -4 , but only really changes up, never you can give less ¿?

    You can’t change frequency without re-creating the joint. And if you re-create the joint at a different distance from the bike, it will become the “default” distance for the wheel. So the front suspension will become shorter or longer

    Is possible to fix this? so we can change frequency on runtime without re-create joint ?

  • Yes, i saw it but is more a 3D viever than a real Babylon plugin :( .

  • Any update about the Babylon.Js plugin for C3 macube ?

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  • Yeah i already checked and is what i mean, the analyzers checks something with the "audio" tag but:

    What if i have various audios with different tag? like audio1, audio2, audio3... on each one i manage individually adding FX,etc... then i will need to add an event for each one?

    My idea is if there is some "master analyzer" that reads the sound output of the app, not the single files by tag, so i can add any amount of audios for mixing without worry about add all the events for every tag.

    Also my idea was stop>record on silence, but if the SFX made has in some part silence(Like some tremolo with volume 0-100) i will get a cut version of it.

    IS there any way with analyser or other action get the "waveform" ?

  • I want to play a sound, add effects and record+save that sounds with the effects included.

    The "Get duration" from an audio tag not works due it gets only the sample, but if you add delay/reverb.... also because more audios can be playing at same time with different duration as a mixer option.

    So my idea is record+play the sound, then in some way get the volume or something from the app, and when there is silence stop>save. So that will record the sound and any sfx included that increases the final duration.

    Maybe there is a more easy way but no examples or actions found for it.

    Any idea?

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  • And wonder, instead os messing with AA, will be possible limit shapes to 2 colors?

    I mean, one for the shape color and one for the transparency. In the same ways the palete FX limit works. ¿?

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matriax

Member since 22 Jun, 2015

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