Majinboo's Recent Forum Activity

  • Please help me, my enemy have working health bar, my only issue is that when my enemy is using another animation the health bar is moving of position too, i want static health bar over the head of my enemy, so my enemy will walk without moving the healthbar too over their head, i am using set position enemy.ImagePointX("health") and enemy.ImagePointY("health") , but my animations have different sizes, i tried to put the same image point position to all my animations and obviously the healthbar is moving with the character then i tried to assign manually the same position of my idle animation ( image point X 47 Y-105 ) to all my animation and didn't work.

    The only way to do this was manually edit the image point with my mouse example X 47 Y-105 is the image point position (health) of my idle animation and X 58 Y -113 is the same static position of the image point in my walk animation, i tried "apply to all animation" option but didn't work, the only way to do this is manually?? i have a lot of animation with different sizes and its very hard do this manually with the mouse because isn't precise, and the position X and Y are different with each animation, i cant just put the same X and Y in all animations.

  • > ... i just want for example write ru and get ?....

    > Majinboo check also:

    thank you so much for your help, your example capx helps me a lot!!!!!! i will read a lot more about arrays, the array editor its amazing! i have a lot to learn! thank you again!!!!!!!!

  • i tried a lot to do this but i cant, i feel like i am dumb understanding programming, please give me a link to understand how to do this, even i tried to replicate this: scirra . com/forum/viewtopic.php?f=147&t=129298&p=909520&hilit=convert+text#p909520 and i cant, i get error in json , i just want for example write ru and get る in a text object, i will make the sprite font of course, right now i can write with the keyboard in my project and get the text in a text object with my sprite font, i just need compare the text with the dictionary variables (ru , tsu, wa, etc..) and get the value る, つ, わ, etc... in a new text object.. like when you write with IME keyboard in windows, you write ru and instantly you get る, i want this but in game without textbox.

    my failed .capx attemp:

    filedropper.com / iamdumb

  • researching a lot the whole day i found this: scirra . com/forum/viewtopic.php?f=147&t=129298&p=909520&hilit=convert+text#p909520 , i need the same but without the textbox, i will try myself to do this, but i feel dumb when i need to use programming codes.

  • Majinboo something like this ?

    thank you for this example, i am not programmer but i am trying to learn, i am analyzing your example, i think its a good point to start, i just want to example: write with the keyboard Cat and show the word Cat in a text object and after hitting ENTER then run action1, write Mao = show mao chinese character letter in a text object and after hitting ENTER then run action2, you never will see the mao word in the text object instead you will see the chinese character.

    I need to write a list of words example: Cat, Mao, Chinese character, i need to use the computer keyboard because the virtual keyboard its too complicated for desktop PC.

  • this thread help me a lot:

    scirra . com/forum/how-do-i-use-a-lot-of-quot-compare-text-quot_t129771?&hilit=compare+text

    right now english words are working for me, but i need to convert the english text to chinese characters, example: bird in chinese is "niao", you can write in english niao : translate.google . com/#zh-CN/en/niao , and you get the chinese character: 鸟 , i am thinking how i can do this in construct2 with a long list of words because it will be easy if you write niao and you get the chinese character in game, after you get the chinese character the game will run an action, i was thinking in make a big list with 2 columns of words , english name and chinese character, but i need to learn how to check two columns with construct2, example i will write "niao" in game, the game will show me the chinese character and destroy an object.

  • this cant be done without textbox, i am using "set focused" then i cant use the keyboard to play the whole game, i cant find another way to do this.

  • please help me , after a lot of hours researching i dont have more option that ask for help, i cant use textbox because its useless for my purposes, i know that with textbox you can use IME keyboard and switch beetwen english and chinese without any problem.

    I need to write words in english or chinese and run some events, and show the characters that you write in game, after checking some .capx examples i can understand that i need to use a list of words in a dictionary or array, i need to save too chinese words in arrays.

    i tried to edit some .capx examples without success like this:

    filedropper . com / typing

  • just a thought...don't give up.capx

    i dont have words, thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!

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  • hi, i am trying to replicate this ball effect:

    codethislab.com/bozze/codecanyon/kickups/

    and i cant!! i tried everything, i read each tutorial on this website, and i cant find the way to make this, please help!

    This was my last attempt, my .capx file:

    filedropper.com/igiveup_1

    please help!

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Majinboo

Member since 21 Jun, 2015

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