Majinboo's Recent Forum Activity

  • dammm i cannot post url T_T

    post your URL without HTTP and with spaces between www . yourwebsite . com

  • pathfinder behavior with variables. https://www.scirra.com/tutorials/474/pa ... e-of-sight

  • i have a platform behavior object and a sine behavior object that its floating around the PB object, i want that my SB object follow my PB object when its moving, i am using PIN behavior with rope style but don't looks natural, i want my floating object follow the other object with the same style of floating of sine behavior.

  • Pathfinding is powerful but takes a lot out of the cpu. Are there any obstacles sprite a must maneuver around? If not, that it might be better to skip using Pathfinding and use the plugin by rexrainbow called moveto.

    http://c2rexplugins.weebly.com/rex_moveto.html

    Without the plugin this cant be done? i don't have the obstacles problem, i just want my sprite A move around my Sprite B on top in random position, maybe in circles.

  • i want to move a sprite A around sprite B and after my sprite A detect a sprite C then my sprite A will move around the sprite C, if sprite C is destroyed then the sprite A will move around sprite B, if sprite B is destroyed then sprite A will move around sprite D, Pathfinding Behavior its the best way to do this? i cant use Pin behavior because i want natural moving.

  • i already tryed this, but i have 2 problems

    on landed, the animation start /play stop/ and don't exit to others action

    or

    on Landed, skip the animation and directly goes to walk, idle run animations...

    add more conditions like "X is on floor" (right click and select invert) etc... and check your collision polygons, i use an empty sprite over my character to avoid problems like wrong animations etc..

  • Hello,

    while using and making a simple platformer, i would like now to put advenced features on it,

    and i'm stuck with landing animation,

    in unity i can check raycasting to calculate distance with ground to start landing animation,

    but in construct2 how is it doable?

    Events: Platform on landed --> actions: set animation

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  • i tried in windows 8.1, windows 10, C2 last stable version, C2 beta version, firefox, chrome, edge, internet explorer, i deleted all my events, objects, variables without any success, the only way to not see lag its when i click in watch or profile, i don't know what to do, i tried to remade my project in a complete new project file and the same happens, i cant identify which event or object are causing this, i tried disabling groups one at time and i cant identify the issue, its a bug? i tried to remade my project part by part and nothing changed.

  • After trying a lot, finally this worked for me.

  • I was researching about this, i cant find useful information, i am thinking how to do this, help me think please, i am reading about UID events, maybe the trick its with UID'S but i am still noob with construct 2, i am reading a lot about UID'S to understand this, this are my events:

    i dont want to use containers.

  • i am trying to not use unofficial plugins because i am afraid of disadvantages or performance issues, what are the disadvantages of use unofficial plugins?

  • No. You want to index Y directly, to specify the correct column. Y=0 is your shape name, Y=1 is the count, Y=2 is (I made this up) colour, Y=3 is some other number. If you are trying to search in X for your shape, you only use "For each X element" to generate CurX values. CurY will not be set. CurY would only be set if you use "For each XY element", but that won't help you at all here. You are only searching in X for the name, to get the correct X value. Once you have X (stored in CurX), you can address any of those shape's data columns directly.

    thanks for this good explanation, now i understand even more the arrays!

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Majinboo

Member since 21 Jun, 2015

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