Mystwalker's Recent Forum Activity

  • I have been making RPGs for a long time, I started with RPG Maker '95 all the way to 2k3, then I switched to RPG Toolkit, but was too buggy and lacked support. sO then came MMF2, I have made RPG systems there, not that difficult. But I think I can say this, cos I've been doing it for a long time. Although, I never used arrays, I have mixed feelings about them: I like them, cos of the sorting capabilities and the organization, but I dislike them lots, cos it's a pain in the neck to have to remember the positions of items. MMF2 has this great array, where you can name the cells basically, so you are using an array with named items, which to me, it was much easier to remember and organize. RPGs do not NEED arrays, but can benefit greatly from them, I just do not like them for the reason stated above. Variables are much easier to use for me. RPGs however, like someone else said, need "Families" or "Classes", this is useful for everything in an RPG, from the mapping system, to item management. Yer dev. time will cut down an immeasurable lot with them!

    I am currently working on an RPG as well, a JRPG kind, like Dragon Warrior, but not exactly like that. Side-view battle system, like old school Final Fantasies and quite long. Haven't started it yet, cos I am waiting for C2 to get more stuff in it, specially an EXE export, cos it's a little too big for a web game. But this is my particular case, you can still make an RPG right now, but I would suggest to wait for Families/Classes to join the party. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I see! I've tried the Boolean option before, but it wasn't working. I thought about animations, but I didn't think it would make a difference. The biggest difference I see, is that you used Sub-Events effectively, which I am not used to at all (I was an MMF2 user), I am gonna have to get around that sometime. =

    This solution is great and I do not think it needs anymore "elegance", it was clean and easy to understand. Superbly done, onzephyr. <img src="smileys/smiley16.gif" border="0" align="middle" />

    Now onto figuring out how to do this with 26+ songs. <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Okay, I thought this would be easy enough to figure out, but I am stuck in a silly part. I am trying to make a little player thing, which I want to use to play my games OST. The problem, is that I made it, so that when you click on the play icon, it plays the song and sets a variable called "Playing" to 1, and it also changes the play icon to a stop one. Problem is, things are happening too fast I think, and only one of the blocks happen, whichever is beneath the other one. So if the "play" block is under the the "stop" block, only the play block will happen, and vice-versa. I have tried using, trigger only once, but it is not working... I am clearly missing something.

    Here is the project with capx included.

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  • I just d-loaded the sprite packs and they look so good. I also read you are working on more. I was thinking you could also make like parts. You know, like a bare template for the basic sprite and then sprite the parts so people would be able to put together cool frankensprites for their games, kinda like dressing it up. I dunno, I think it would be a cool idea. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'm happy to see there's more people wanting a EXE exporter for C2. Maybe with more of us, the development process for it will be faster. <img src="smileys/smiley17.gif" border="0" align="middle" />

    As someone else, said, web games aren't my thing either. My current project will not be a small game and it would be overkill as a HTML5 game. I'm sure this is the case for many others. Having an EXE and HTML5 export is surely a way to attract two different groups of developers, from two different worlds. I'm not saying that I will never develop for web, but it is not my primary interest or even an interest at all right now. EXEs with online capabilities are a much more interesting deal to me than web games, although I am not interested in that either. I just want to be able to use C2, not CC, not MMF, not GM, for good old EXE games.

  • Question, is there a way to make some objects heavier than others? I am guessing not by gravity though. My best guess, would be to set density/weight or something of the sort?

  • Pretty fun. :P

  • I don't see how this would be remotely a problem in C2, even at its current stage. You can even throw some physics in there.

  • Have a great time guys.

  • This looks great... I just bought the pro version. I'm looking forward to this one!

  • I really hope there's a an.exe exporter. HTML5 is cool and all, but for the game I have in mind it is out of the question. C2 is a great application and in my opinion the best game builder to come. I support it, but I am not into HTML5 much myself, as I have no ideas for game for it. Why did I support it? As I said, I think it's great and haven't seen anything like it on the market today, even MMF seems time consuming compared to C2 <img src="smileys/smiley36.gif" border="0" align="middle" /> . I just hope I can actually use it.

  • I'll take one, please. :P

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Mystwalker

Member since 10 Jul, 2011

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