This. Construct Classic has everything you need to make a RPG, but has a few stability issues (apparently) with huge games, like RPGs... So if you're interested in making one with C2, there's no doubt that everything you need will be added in time. Just got to wait.
And while you're waiting, there's nothing to stop you creating all of your art assets, writing the backstory, the lore, the main quest, exploring your characters etc etc. You've got a good year or two yet I imagine, which is plenty of time to have everything ready, allowing you to blitz straight into the engine without worrying about creating the resources ;)
Yeah, I'm so confused about what to do right now. I have been doing all other stuff, artwork, music, etc. ( I cannot sprite for crap, so character sprites are the only thing not made by me, but oh well, I am not planning on selling it anyway). The story is pretty old so it only needs minor tweaks, everything else is done, cos this is an old idea, that could never come into realization (6 computer crashes, and I never made a back up, lol, yeah I know). Creating resources takes certainly maybe even longer than game engine. I have been tempted to use CC, but I have heard it is no good for big games, so I dunno. Also, one thing I am not sure, is the mapping system. If C2 will offer sometime in the future tile support (I saw it on a poll for wanted features), if it supports alpha channels and what not, it could be amazing, it would also be good if it supported custom single tile sizes.