Mystwalker's Recent Forum Activity

  • Nope!

  • This kit looks amazing. I hope it gets a official C2 wrapper. It beats Awesomium, no reason not to. Thanks guys!

    That leaves only one question. Does anybody know how to get music properly looped on C2?

  • Bump

  • Just now, I exported to Awesomium and to my surprise, there was no sound. I read other topics on this and only got one answer "I installed windows again", that's just crazy. Does anyone else know why this happens? There's sound when I export to everything else, just not .exe...

    Also, why does my music not loop correctly? It's like there's a really short stop/click when it loops on C2. It's really distracting. I read that OGG inserts this click thingy by default and also read to use WAV... If I used WAV, my game would be unnecessarily HUGE, it is really not a good work around at all.

    Here's a song that loops 100% perfect on sound editors like Sound Forge, Audacity, etc. also works the same on the RPG Makers, but not on C2. When I render my music, I render it specifically for looping. If that click/stop is an OGG feature, why don't I hear this on those programs? How do you guys get C2 to loop yer music?

    Thanks!

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  • Interesting idea.

  • Thanks everyone for the help. I found a plugin which seems to work perfectly so far. newt's excellent example does pretty much the same as the plugin. Thank you all.

  • Hey,

    I'm having a little trouble with Z-index. I'm working on the "field" part of a game that is RPG. Think of how you move around in old-school Final Fantasy games and the like. Problem is that I need to have access to detailed Z-index functions such as moving an instance's Z-index one down or one up, or placing it in front/behind of a specific object. For example, when the player is in front of a sign, I need to move the sign behind the player and when the player is behind the sign, I need to move the sign in front of the player. These kinda games have many, many objects that the player will walk by in only one layout and this is why objects need to be moved when needed.

    I am aware these options aren't available yet and were added to the to do list a long while back, but still haven't been added and I do believe that these are crucial features for a lot of games. Is there a work around for this? Or a plugin that I have missed? I have tried many things but nothing works how I want it to.

    Thank you.

  • Whiteclaws

    Thanks a lot, even though the app. is discontinued, it is pretty damn neat and also, that thread answered my question, since I read that Tom is working on a solution for this very important part of C2; plugins/behaviours. Here's hoping to hear news about this feature and thanks again.

  • Will there be an easier way to keep up to date on plugins updates/releases? Like notifications of some sort when a new plugin is released and/or notifications when an existing plugin is updated? <img src="smileys/smiley25.gif" border="0" align="middle" />

  • Bottom line: do research on what you are buying, it's plain and simple.

    I'm an early adopter, I supported this great software from the start and also gave it as a gift to someone and would do it all again. I first played around with the demo for a little while, read about it as well and THEN decided to spend money on it. Despite my wish for an .exe exporter back then, it did not take a genius to realize what C2 could do and in the end, the .exe export/wrapper is finally here. If you just jump in and blow money on stuff without first taking the time to research, you are gonna have a baaad time. In my view, it's yer own responsibility and ONLY yers to know what you are buying, don't blame anybody else but yer own lack of diligence, if not, intelligence when buying something. So Scirra did nothing wrong here, you did.

  • boolean: It must be something in yer settings or a site bug. Try to sort the threads by date (not sure if possible.), see if it works. My account is fine, I dunno why you are seeing these posts.

    On a different note, using the eraser in C2 is not practical and would take forever to take the BG off a sprite, let alone hundreds. As of now I use other graphics tools to remove BG colors. Still hoping this is implemented on C2.

  • It would also be useful that if you double click on the object's name (or just as an option on the right-click menu), it would let you choose a different object of the same class but retaining the same actions.

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Mystwalker

Member since 10 Jul, 2011

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